Oxide’s Nitrous Engine to Support AMD’s Mantle
Peter Donnell / 3 years ago
Oxide Games announced today that its recently revealed 3D engine, Nitrous, supports AMD’s Mantle technology. Nitrous, designed specifically for the hardware now common in PCs as well as the Sony PlayStation 4 and Microsoft’s Xbox One, is capable of simulating and rendering large-scale, complex scenes thanks to its 64-bit architecture and fully concurrent multi-core processing. Those visuals should be even better on Mantle-enabled hardware like AMD’s Radeon R9, R7, and HD 7000 Series graphics cards.
“Mantle solves a problem PC developers have struggled with for years,” said Oxide co-founder Tim Kipp. “We’re closer to the graphics hardware than ever before, which lets us see dramatic increases in performance on Mantle-enabled systems. At the same time, the low cost of including Mantle support doesn’t prevent us from developing Nitrous for all modern graphics hardware, which makes it attractive to us as businesspeople.”
What makes Nitrous unique is its Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.
“We’re proud to be working with talented developers like Oxide. They were one of the many developers that have asked for what Mantle provides, and we’re happy to make their wishes come true.” said Ritche Corpus, Director of ISV Gaming and Alliances at AMD. “Our goal with Mantle is to give engine creators and game designers the tools they need to push the envelope of PC gaming, and Nitrous does exactly that.”
It sounds pretty cool overall and given Oxide is prime for strategy gaming, where massive numbers of on-screen characters are the norm, I really cannot wait to see what it can do.
Thank you Oxide for providing us with this information.
Image courtesy of Oxide.