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Valve Removes Payment Feature From Skyrim Workshop Again



/ 2 years ago

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Well, that didn’t last long. Just a couple of days after Valve introduced a new feature that allowed modders to sell their work on Steam, the feature has been pulled again. The feature had nothing but the best intentions but it was a swing and miss at the same time. It didn’t take long before the first online petitions ran with the aim to get the feature removed. It even cost Steam $1 million extra in staff costs just to reply to all the users contacting them with their concerns and complaints about the new feature.

“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.”

In a blog post, Valve-employee Alden explained the reasons. The main goal behind the entire idea was to make the modding community even better, allow the exceptional people to earn a buck for the work and the hope for mods to turn into future full games like Dota, Counter-Strike, DayZ, and Killing Floor have done already. But it probably wasn’t the best idea to start with a game that has as dedicated and big a modding community as Skyrim does.

“We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating,” said the blog post. “We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.”

Any user who spent money on a mod during the few days that the system was running will get a full refund of their money. Most users appreciate this news when looking at the feedback, but at the same time they urge Steam to add a donation button instead. Make it voluntary instead, so people who want to pay for what the think is good work can do so and skip the bad ones.


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  • Gboss

    This is a symptom of the current gaming community. They complain about everything that costs money. Its the same complaints gamers are always whining about when it comes to DLC. The problem is that they fail to understand how much effort is required to make a great game, and they believe they are entitled to it for little or no money. Or they believe the DLC should be part of the original game. Current gen base games come with so much more content than games of the past yet people are not satisfied they still want more but are unwilling to pay for it. Meanwhile they will spend $2000 on a gaming pc. Idiots. Id personally rather allow paid mods to that people have an incentive to make incredible mods for the games we love, but then again I’m not an idiot and I’m perfectly willing to invest my money in great games

    • Jordan Kytyn Benns

      A paywall doesn’t give people an incentive to make good mods, it gives them an incentive to churn out shit mod after shit mod just so they can have a go at earning a quick buck. If you’d seen half the shit that was being sold in the Skyrim workshop you’d know that. Developer-made DLC is at least going to be reliable when you install it, unlike mods which often break after patches and require updating, and if the creator decides he isn’t obligated to update that mod, well tough shit you’ve just lost $5 on something you can’t use. I’m all for content creators getting money they deserve, and pretty much everyone wants Valve to implement a donate button in the workshop, which is more than justified, but putting one of the main features that makes PC gaming unique behind a paywall is a bad idea. Though from the sounds of things you ain’t part of the master race, so I understand if this is a bit too much to comprehend.

    • Jordan Kytyn Benns

      A paywall doesn’t give people an incentive to make good mods, it gives them an incentive to churn out shit mod after shit mod just so they can have a go at earning a quick buck. If you’d seen half the shit that was being sold in the Skyrim workshop you’d know that. Developer-made DLC is at least going to be reliable when you install it, unlike mods which often break after patches and require updating, and if the creator decides he isn’t obligated to update that mod, well tough shit you’ve just lost $5 on something you can’t use. I’m all for content creators getting money they deserve, and pretty much everyone wants Valve to implement a donate button in the workshop, which is more than justified, but putting one of the main features that makes PC gaming unique behind a paywall is a bad idea. Though from the sounds of things you ain’t part of the master race, so I understand if this is a bit too much to comprehend.

    • Jordan Kytyn Benns

      A paywall doesn’t give people an incentive to make good mods, it gives them an incentive to churn out shit mod after shit mod just so they can have a go at earning a quick buck. If you’d seen half the shit that was being sold in the Skyrim workshop you’d know that. Developer-made DLC is at least going to be reliable when you install it, unlike mods which often break after patches and require updating, and if the creator decides he isn’t obligated to update that mod, well tough shit you’ve just lost $5 on something you can’t use. I’m all for content creators getting money they deserve, and pretty much everyone wants Valve to implement a donate button in the workshop, which is more than justified, but putting one of the main features that makes PC gaming unique behind a paywall is a bad idea. Though from the sounds of things you ain’t part of the master race, so I understand if this is a bit too much to comprehend.