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Virtual Reality Motion Sickness Solved by Valve



/ 2 years ago

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Oculus Rift and other VR technologies are known to cause motion sickness after just a few minutes of use, though it may vary depending on the individual using it and the type of game played. However, Valve has announced that it has solved this problem.

Companies such as Oculus are still struggling to eliminate the nausea effect caused by the technology by constantly making modifications to their gears. The current solutions range from encouraging developers to avoid creating virtual environments that cause the nausea effect, to explicitly labelling products in stores.

Though the process seems slow, the technology is still mostly accessible to developers, having only Samsung release a limited number of their Gear VR on the market late last year. But what makes Valve’s VR gear so special compared to the rest?

Gabe Newell told the press that “zero percent of people get motion sick” and that their SteamVR solves the problem by having a motion tracking system which uses lasers to accurately reproduce a person’s real-world movements in the virtual world.

One of the reporters at the demonstration said to have tested the SteamVR and reported no discomfort during the 15 minute demo, even when a colossal whale came very close to him. Gabe also said that Valve will offer the tracking system, named Lighthouse, for free to hardware manufacturers.

Thank you Guru3D for providing us with this information


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