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AMD Capsaicin & Cream Event Live Coverage

Live blog of AMD’s Capsaicin & Cream Event

10:35: Raja Koduri opens event and claims no Vega announcement today

10:40: Review of previous Vega architecture reveals

10:42: AMD partnering with film studio to do live rendering motion capture for VR

10:44: Live capture and rendering done on Ryzen + Vega system

10:47: VR demo is available online and shows just a portion of the planned project

10:50: High Bandwidth Cache Controller makes more efficient use of VRAM. VRAM often costs a significant portion of total GPU cost

10:52: HBCC gives up to 50% increase in max FPS and 100% increase in min FPS

10:54: Rapid Packed Math allows double the detail or twice the speed for the same detail

10:55: Radeon Virtualized Encode for graphics virtualization comes with Vega. Perhaps a counter to the GeForce virtualized gaming-on-demand cloud service

10:57: Liquid Sky CEO on stage demoing game streaming over the internet using Vega GPU on Surface Book

10:58: Liquid Sky will be free for all users, just need to watch some advertisements. All the way up to 4K as well and aiming to compete against game consoles

10:59: 1.5 million users right now and due to virtualization, the costs are low enough to bring it to everyone

11:02: AMD dedicated to bringing features and updates to already launched products with new low-level APIs

11:05: Using new low-level APIs to get closer to the metal and better multi-GPU support with 100% scaling

11:07: Moving onto Ryzen and its success in driving PC gaming ecosystem. Expect more multi-threading as more cores become available for cheap

11:09: Oxide Games new game engine Nitrous 2.0 drops support for old APIs but gets complete utilisation of all cores up to 16 threads. More performance essential for the 90FPS required of VR.

11:13: Not Enough Bullets is the first title on the new Nitrous 2.0 engine

11:15: Roy Taylor from AMD on stage to talk more on VR immersion and leaping ahead

11:17: AMD is partnering with Valve to bring async reprojection for VR

11:18: New Valve HTC Vive Tracker to interact with more objects in VR

11:21: New Forward Rendering path to improve performance for VR specifically

11:23: Forward Renderer gives up to 30% performance uplift even after you count the MSAA performance impact

11:25: Gary the Gull interactive emotional VR experience by Limitless

11:26: New Reaping Rewards VR experience by Limitless as well

11:28: New ROM Extraction users Forward Renderer to crank the VR performance

11:34: Demoing more titles using the new Forward Renderer for VR

11:37: Kyle Bennett from Hard OCP on stage talking more VR

11:43: Raja back on stage talking the massive architectural changes AMD is making to their lineup

11:46: Dishonoured developers Arkane Studios on stage now talking their new Prey title

11:50: New Vega animation and logo shown off

11:51: Raja strips off his hoodie to show off new Vega logo t-shirt

11:52: Stream is now over but we will be doing some more detailed analysis of a few key points from the presentation

Samuel Wan

Samuel joined eTeknix in 2015 after becoming engrossed in technology and PC hardware. With his passion for gaming and hardware, tech writing was the logical step to share the latest news with the world. When he’s not busy dreaming about the latest hardware, he enjoys gaming, music, camping and reading.

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