News

NVIDIA’s Maxwell is Utterly Incapable of Performing Async Compute Says AMD

The Ashes of the Singularity DirectX 12 benchmark results has caused a great deal of animosity between AMD and NVIDIA. Previously, one of Oxide’s developers commented on the recent furore and suggested NVIDIA GPUs would struggle to utilize Async Compute Cores which should lead to greater gains using DirectX 12. Unsurprisingly, this viewpoint has been categorically shared by AMD’s Technical Marketing Lead, Robert Hallock:

“Oxide effectively summarized my thoughts on the matter. NVIDIA claims “full support” for DX12, but conveniently ignores that Maxwell is utterly incapable of performing asynchronous compute without heavy reliance on slow context switching.
GCN has supported async shading since its inception, and it did so because we hoped and expected that gaming would lean into these workloads heavily. Mantle, Vulkan and DX12 all do. The consoles do (with gusto). PC games are chock full of compute-driven effects.
If memory serves, GCN has higher FLOPS/mm2 than any other architecture, and GCN is once again showing its prowess when utilized with common-sense workloads that are appropriate for the design of the architecture.”

In basic terms, it appears that the Async Compute Cores rely on context switching which means threads are stored to allow for future executions. A good analogy is hyperthreading which works in a similar way. This process requires a large computational workload and it’s unsure if Maxwell’s core architecture will receive any benefit from Async Compute Cores. Supposedly, using this method will actually result in poorer raw performance.

WCCFTech received a fairly meagre response from NVIDIA surrounding this matter, and PR manager Brian Burke said:

“We’re glad to see DirectX 12 titles showing up. There are many titles with DirectX 12 coming before the end of the year and we are excited to see them.”

With DirectX 12 being the most revolutionary API ever devised, the war of words based upon contrasting technological approaches was bound to occur. It will be fascinating to see if the trend towards AMD gains occurs across many DirectX 12 titles. Arguably, NVIDIA feels this will become an isolated incident.

Thank you WCCFTech for providing us with this information.

John Williamson

Disqus Comments Loading...

Recent Posts

Manor Lords Is Out Now On Steam, Epic and Gamespass!

Just a few hours after its release on Steam alone Manor Lords has already managed…

9 hours ago

WWE 2K24 PS5 Standard Edition

FORTY YEARS OF WRESTLEMANIA WrestleMania is the biggest event in sports entertainment, where Superstars become…

10 hours ago

Digital Camera 1080P FHD Compact Camera

FHD 1080P & 44MP & Anti-Shake: This digital camera with Full HD 1080P resolution and…

10 hours ago

Glorious Clicky Switch – Raptor – Lubed x 36 (GLO-SWT-RAPTOR-LUBED)

Clicky switches designed to be precise and responsive for gaming High actuation force paired with…

11 hours ago

Asus ROG Strix X670E-A Gaming WIFI DDR5 ATX Motherboard

Product seriesProduct Series/FamilyROG StrixColourPrimary ColourBlackSecondary ColourGreyStorage PortsM.2 PCIe 4.0 x43SATA 6G (internal)4M.2 PCIe 2.0 x24Internal…

11 hours ago

Ssupd Meshlicious Mini ITX Case – Tempered Glass – Black 

Compact and stylish Mini-ITX case Clearance for 315mm GPUs with up to three slots PCIe…

11 hours ago