ASUS Prime OC RTX 5060 Ti Graphics Card Review
Ray Tracing Black Myth Wukong

Black Myth Wukong is set to be a visual tour de force, thanks to its implementation of full ray tracing, also known as path tracing. This means ray tracing is used to render all lighting, reflections, and shadows within its fantastical world. Ray-traced reflections enhance the serene beauty of water features and the shine of polished surfaces, while ray-traced shadows add depth and realism to every scene. Ray-traced indirect lighting allows light to bounce naturally, creating a more believable environment. Even the game’s particle effects, often a challenge for ray tracing, are rendered with impressive accuracy.

The next game we’re looking at is Black Myth Wukong, where the 5060 Ti finds itself with an even larger gap of 61% higher frames than the 3060 Ti, which means that we might actually see a pretty impressive ray tracing jump between these generations. The 4060 Ti is actually a lot closer in this title, with us only seeing an 18% improvement, which is still a decent jump, don’t get me wrong, but seems slightly underwhelming compared to the 61% we saw from the 30 series card.

1440p sees the 5060 Ti ahead of the 3060 Ti by around the same amount as 1080p, with 59% more performance on average, but even with such a large improvement, it’s still not enough to bring the average frame rate of the 5060 Ti over the 30 FPS point, so you’ll want to use upscaling here if you’re dead set on playing with raytracing anyway. The 4060 Ti is still sitting at around the same point as well, with the 5060 Ti coming in with 17% more performance on average, making the generational improvement here look far less impressive than what we saw going from the 30 series to the 40 series of GPUs, as the difference between the 3060 Ti and the 4060 Ti is 35%.