Categories: News

Battlefield 1 Patch Downgrades the Graphics?

Battlefield 1 is a visual masterpiece and scales extraordinarily well on different configurations. The game’s stunning environmental effects, immense texture quality and impressive draw distance emphasise the horrors of The Great War. Saying that, the latest patch appears to have impacted on the game’s graphical fidelity and many users have become worried by the lower visual quality. Here we can see two comparison images, the first being before the patch and second showing the same scene post-patch. Annoyingly, the new version has a lower terrain quality, lacks tessellation in the muddy areas, lower HBAO+ and much more. Arrogant_Amigo documented the differences and argued:

  • clearly lacks tessellation on muddy terrain path — see bottom left highlighted area
  • lacks previous (pre-patch) anisotropic filtering/textures — see far right highlight on rock formation textures
  • terrain quality/decoration lowered, notice missing foliage and plants — see top left highlight above the muddy path
  • HBAO/shadow resolution or shadow-draw distance lowered, notice cluster of plants — see middle highlight above weapon

Not only that, the Battlefield 1 forum’s moderator added:

“I know it isn’t placebo as it is an issue that has been brought up all over the place and I too can see it so it’s definitely not just you who is seeing it”

“There is obviously something causing things to not be rendered correctly in the render pipeline, Once DICE have found the cause though, I don’t think it would take too long for them to push out a patch to resolve it.”

Thankfully, it appears this was some bizarre accident and DICE are looking into a fix right now. Nevertheless, it’s not a great situation and made some users feel a little annoyed about the drop in graphical fidelity. Whatever the case, I’m glad to see DICE acknowledging the graphical changes and reassuring users that it’s been worked on in a rapid fashion.

John Williamson

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