Battlefield 4 Has Redesigned Suppression Mechanics Says DICE



/ 5 years ago

BF4

DICE have been speaking publicly on their blog to tell gamers that the suppression mechanic for Battlefield 4 has been totally redesigned. Let’s be honest the suppression tactics of Battlefield 3 did turn into a bit of a joke at times, particularly if you were playing on the map “Operation Metro”. If you haven’t seen the below video then I definitely encourage you to check it out because it shows how stupid the suppression mechanics of Battlefield 3 could be:

[youtube]http://www.youtube.com/watch?v=OxsbTjPe2fs[/youtube]

Interestingly Alan Kertz, the core gameplay designer, writes that the suppression effect of Light Machine Guns will be increased (aka the support class) while the suppression effect of other weapons is decreased. There is also a “Scope Sway” effect that means when suppressed it becomes harder to aim, this means that suppression actually does something other than altering the way you see like it does on Battlefield 3. The announcement about suppression mechanics changes can be seen in full below:

“No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.

We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.

Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range.”

Image courtesy of EA & DICE

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Comments

2 Responses to “Battlefield 4 Has Redesigned Suppression Mechanics Says DICE”
  1. maforduk says:

    Suppression shouldn’t be in the game!
    Sniper at 200m getting suppressed and then killed by a more accurate assault rifle, equally from 200m away! WTF!

  2. minicale says:

    The video just shows how overpowered lmgs are the only downside with using an lmg is you can’t have a medic pack like you can with the assault rifles.

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