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Battlefield 6 Patch 1.1.3.5 Full Patch Notes

The latest update for Battlefield 6 has arrived, and while patch 1.1.3.5 might sound like a minor incremental fix, it brings some much-needed refinements to the core gameplay loop. DICE is focusing heavily on “feel” this time around, specifically targeting melee responsiveness and vehicle balance to ensure the combat remains as fluid as possible.

One of the standout changes in this update is the overhaul of melee mechanics. If you’ve ever felt like your character was stuck in mud after swinging a knife or a sledgehammer, you’ll be pleased to know that sprint interruptions are now much shorter. Instead of waiting for the entire animation to finish, you can get back to running the moment your hit connects with the target.

Pilots will also notice a significant shift in the meta. Jet cannons have seen a hefty nerf against other aircraft, now requiring roughly 40% more hits to secure a kill. This should lead to more prolonged dogfights rather than the “blink, and you’re dead” encounters we’ve seen recently.

Key Changes at a Glance

  • Melee Overhaul: Improved attack speed for knives and better buffering for sledgehammer swings.
  • Jet Balancing: Cannon damage reduced by 40% against jets and helicopters.
  • UI Customisation: New options to customise reticle colours, including support for thermal scopes.
  • Ladder Fixes: Improved animations and a fix for the “cannonball” glitch that launched players off ladders.
  • Weapon Tweaks: Fixed muzzle velocity bugs on the TR-7 and recoil modifier consistency for controller players.
  • REDSEC Stability: Resolved issues with disappearing armour bars and drone glitches in Gauntlet mode.

What We Think

This patch is a classic “quality of life” update. While it doesn’t bring new maps or weapons to the table, the fixes to melee consistency and the jet combat rebalance are vital for the long-term health of the multiplayer experience. The ability to finally customise reticle colours is a small but very welcome addition for those of us who struggle with certain HUD colours on brighter maps.

Where to Play

The 1.1.3.5 update is rolling out now across all platforms, like Steam and Epic. If you haven’t seen the prompt yet, give your client a restart to begin the download.

Battlefield 6 Patch 1.1.3.5 Full Notes

Major Updates for 1.1.3.5

  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.

CHANGELOG

VEHICLES:

  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

WEAPONS:

  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

GADGETS:

  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

Assault Ladder

  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.

UI & HUD:

  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

VFX & Video:

  • Adjusted explosion particle effects by lowering the shockwave force.

REDSEC

WEAPONS:

  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.

MAP & MODES:

  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.

UI & HUD:

Battle Royale

  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.

Gauntlet

  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.

INNO3D RTX 50 Series
INNO3D RTX 50 Series
Gigabyte AERO X16
Gigabyte AERO X16

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