More Battlezone Remake Details Revealed During Paris Game Week
Bohs Hansen / 2 years ago
Battlezone is a classic from all the way back in 1980 and the announcement during the E3 2015 that a remake of the VVR arcade game would come got fans all around excited. Virtual reality is the next big thing in gaming and this title is perfect for this.
It will be among the launch titles for PlayStation VR, but it will also be made available for Oculus Rift users as WCCF tech learned during the Paris Game Week. There is no doubt that a game like this launching together with the PlayStation VR will give a boost to both sides.
In virtual reality, you need smooth gameplay more than ever before and Rebellion is targeting a 60 FPS native frame rate that gets a bump to 120 FPS via reprojection. When it comes to controlling the game, the company is focusing on the DualShock 4 controller for now and not the PlayStation Move controllers. They have been prototyping with them but found that the normal controller was a better fit for the game. Future implementation of the Move controllers isn’t ruled out, but it isn’t a focus right now.
There will be most likely be a multiplayer mode as hinted through the use of the Asura engine that is focused on networking and multiplayer technology, but also a campaign mode with lots of replayability. With PlayStation VR set for a launch in the first half of 2016, we can expect Battlezone to launch at the same time. Other VR devices such as the HTC Vive might be supported in the future, allowing pretty much anyone with a VR set to play this game the way it’s meant to be played.
Battlezone is a VR title coming first to PlayStation 4 and then later on Steam for PC [TBC], however Rebellion has always been a multi-platform developer and we’re looking into other platforms too. While we can’t confirm anything yet don’t be surprised if we add to this list in the future,” said Tim Jones, Head of Creative at Rebellion. “We’ve already confirmed support for both PlayStation VR and Oculus Rift ™, but we are looking at the potential of other VR platforms too – though we can’t confirm anything right now.”