Call of Duty: Black Ops 7 Becomes First Game to Support AMD FSR Redstone
Call of Duty: Black Ops 7 will be the first game to support FSR Redstone, a new machine-learning denoising technology designed to enhance reflections and lighting in ray tracing to improve the visual quality of these effects.
What This Means for Graphics and Performance
“Through our deep co-engineering partnership with Activision , we’re excited to announce that the first feature of AMD FSR “Redstone” — Ray Regeneration — is now live in Call of Duty: Black Ops 7 for AMD Radeon RX 9000 Series GPUs,” said Jack Huynh, Senior Vice President and General Manager of AMD’s Computing & Graphics division.
“Lighting and reflections are essential to creating an immersive gaming experience. Imagine spotting your opponent’s reflection rippling in a puddle beneath your feet as every ray of light is rendered with stunning precision.”
As we know, FSR Redstone uses a neural network that converts “noisy” ray-traced data into precise lighting and reflections, richening the graphics before upscaling and also helping to improve performance.
Just hours after AMD’s new gaming roadmap was confirmed, the announcement that FSR Redstone will debut in a major title like Call of Duty: Black Ops 7 represents a very significant development for the California-based company.
Will this new technology be able to close the gap with NVIDIA’s DLSS 4? Very likely we’ll get a better idea of its potential in the coming days.

















