Call of Duty: Modern Warfare is available now on PC, Xbox One and PlayStation 4. Of course, the ray tracing features are PC exclusive, so don’t expect these performance figures on consoles… because, obviously. It’s priced at £49.99 for the Standard Edition, £69.99 for the Operator Edition, and £84.99 for the Operator Enhanced Edition. Check out the official site for more details.
Honestly, there’s not much of a conclusion to draw here, as the numbers really speak for themselves. In a few RTX compatible games, we’ve seen some pretty hefty system requirements. Enabling ray tracing is extremely demanding, or at least, it can be. Fortunately, the ray-traced shadows aren’t the most demanding, but for Modern Warfare, they deliver a fantastic visual impact. The game looks superb even without the ray tracing, but in heavily shadowed scenes, the difference is night and day.
What I love is that the performance impact of turning on the ray tracing is just 15-20 FPS on pretty much any card. Hitting big FPS with ray tracing off is easily done even on the more affordable RTX 2060 too. Honestly, I think we’ve finally found the game where it’s not a case of if you should turn RTX on, but more a case of why would you want to turn it off! Great performance, and a way to make an already staggeringly good looking game look even better.
What’s your take on the implementation of ray tracing in Modern Warfare? Do you think they should have added even more advanced features? Honestly, I think less is more in this case. High frame rates are super important in FPS gaming, especially multiplayer. Keeping it simple and keeping the FPS as high as possible was the right move. Plus, Modern Warfare has never looked so good, with our without its fancy shadows. A fitting match for a game that has one of the most loved campaign stories in FPS gaming history!
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