Civilization VII 1.1.0 Updates Incoming – Changelog and Plans Revealed
It’s fair to say that Civilization VII has gotten off to a rocky start. So much so that I was sitting there eager to buy it on launch week, noped out, and I’ve been busy playing Civilization VI, again. The developers at Fireaxis are well aware of the issues of the game, and have pushed out one of the game’s first major updates, bringing it up to version 1.1.0.
The team at Fireaxis say that “since launch, the team at Firaxis Games has been working quickly to address key areas of Civilization VII that we’ve prioritized and identified with the community’s feedback and our own teams.” Thankfully, they’ve also released a full changelog for this update, so you can browse through it and see what may have changed.
Unfortunately, it seems they’re not pushing this update out today. However, you won’t have long to wait, as it’ll release on March 4th on PC and console, but they say the release time may differ for the Nintendo Switch.
The changelog is going to be bigger than this, and Fireaxis say they’ll release the full changelog on the release of the update. However, they have highlighted some of the major points, which you can read below.
March 4th Key Updates
- New Natural Wonder to discover: Bermuda Triangle (free to all players)
- Additional UI adjustments, polish, and addressing of reported issues
- Significant changes to the Modern Age’s Cultural Legacy Path and Victory; AI leaders will also be better at completing a Cultural Victory (so expect fewer Explorer Unit stacks!)
- Now able to convert Holy Cities in the Exploration Age. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion
- Naval Units will be able to disperse Coastal Independent Powers
- Balance pass on several Mementos
- Refinements to the Army Unpacking action
- Addressing reported issues with multiplayer and adding friends with a 2K Account
- For console players: all prior updates from Update 1.0.1 Patches 1, 2, and 3 will be implemented, in addition to the items noted above
Postponed Event
Fireaxis went on to add that “although our first in-game Event, Natural Wonder Battle, was originally planned for Update 1.1.0 on March 4, events are now being postponed to a later update to allow us more time to prioritize quality-of-life improvements for players worldwide.” We’ll share more details about the first in-game event once we’re ready.” So, stay tuned for further updates on when to expect this event.
Crossroads of the World Collection
Included in both the Deluxe Edition and the Founders Edition of Civilization VII, you will receive this extra content as part of the next update:
- Crossroads of the World Collection – Part 1: The first half of the paid Crossroads of the World Collection includes the new leader Ada Lovelace, the new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and the Natural Wonder Pack including four new Natural Wonders: Machapuchare, Mount Fuji, Vihren, and Vinicunca.
Update 1.1.1
The next update after this one will be update 1.1.1, due to be released on March 25th. Again, the full changelog has not been revealed, but Fireaxis has given us a sneaky peak at some of the major changes that you can expect, and this will also come with the second half of the paid Crossroads of the World Collection.
- Additional UI improvements and refinements; specifics will be shared later with the Update 1.1.1 Notes
- Note: Ongoing improvements to the User Interface continues to be a top priority for the development team. The updates being introduced on March 25 are just one part of a much larger plan that aims to improve the UI over the next several months.
- Scouting and Settling improvements for AI, including less aggressive “forward” settling by AI
- Adding Quick Move functionality
- Adding the ability to customize the names of Commanders and Cities
- Renaming the existing maps to be “Start Position: Balanced,” which will be the default Start Position setting for multiplayer games
- Adding a new Start Position of “Standard,” where the landforms on maps are less predictable, closer to how map generation works in Civ VI
- Adding an optional Restart button that rerolls the player’s map generation now that these less predictable start positions are possible
- New Natural Wonder: Mount Everest (free to all players)
But Wait, There’s More
They’re not stopping there either, with a small list of things they’ve still focusing on (see below), but honestly, I think I’ll hold off buying/playing for just a couple more months, and I think the wait will be well worth it.
- Ongoing UI improvements
- Adding a “One More Turn” button that will let you continue playing past the end of the Modern Age
- Implementing Auto-Explore
- New map sizes (all platforms except Nintendo Switch)
- New Resource types and adjustments to map resource allocation
- Teams support in multiplayer
- Hot Seat local multiplayer
- Research Queuing
- Mod tools and Steam Workshop support
- Additional game setup customization options
- And more!