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Crystal Dynamics Cuts Rise of the Tomb Raider Multiplayer to Focus on Campaign

Nowadays, it seems that most games have to have a multiplayer component to it. While the Tomb Raider reboot released in 2013 included a multiplayer element, the sequel Rise of the Tomb Raider apparently will not. Developer Crystal Dynamics had been mum on what the multiplayer would look like and it appears that is because there will be no multiplayer section. According to the Offical Xbox Magazine, the decision was made to refocus resources from the multiplayer section and devote them to the singleplayer campaign to make it that much better.

In some ways, the move mirrors the one EA and DICE chose to do with Star Wars Battlefront where they cut out the single player campaign to focus on the multiplayer section. While EA’s decision was controversial, the Tomb Raider one probably won’t be. That’s because Star War Battlefront has long had a single player campaign that was relatively well-loved and played. On the other hand, Tomb Raider has historically had no multiplayer section and the one that came with Tomb Raider 2013 wasn’t that well received.

Overall, if Crystal Dynamics is able to provide a compelling single-player campaign, it’s unlikely most gamers will have complaints. The game is set to launch on the Xbox One and 360 later this year in November. Being a timed exclusive, the game won’t arrive on the PC and PS4 till mid to late 2016.

Thank you Forbes for providing us with this information

Samuel Wan

Samuel joined eTeknix in 2015 after becoming engrossed in technology and PC hardware. With his passion for gaming and hardware, tech writing was the logical step to share the latest news with the world. When he’s not busy dreaming about the latest hardware, he enjoys gaming, music, camping and reading.

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