CDPR Releases the Cyberpunk 2077 1.22 Hotfix




/ 2 months ago
Cyberpunk 2077

Since Cyberpunk 2077’s release last December, while the game’s initial state was (and I shall not mince my words here) bloody awful, CD Projekt Red has clearly been working hard to try and get the game into the condition they clearly hoped it always would be in. While they have undoubtedly lost a lot of fans over this whole debacle, however, with the release of the latest 1.22 Hotfix for those of you who have decided to stick around or perhaps have been waiting for the game to get a little more stable, we now have a whole host of new improvements that edges Cyberpunk 2077 one step closer to actually being ‘finished’.

CD Projekt RED Denies Rumours of Two Other Cyberpunk Games

Cyberpunk 2077 1.22 Hotfix

The vast majority of the fixes have largely stemmed from user reports after the 1.2 update. If you have, therefore, had a complaint to make, then the chances are that it’s probably listed (and been repaired) below:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available

Where Can I Learn More?

While CD Projekt Red has openly committed to continuing to improve the condition of Cyberpunk 2077, if you do want to learn more, you can check out the game’s official website via the link here!

What do you think? – Let us know in the comments!


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