I’ve long completed, and overall, very much enjoyed what Cyberpunk 2077 had to offer. I largely got through the PC version without any major bugs, but I realise I’m the exception, not the rule. However, if you’re still romping through the city streets, you’ll be glad to hear that there’s a new wave of fixes for the game. Furthermore, the patch notes show that they’ve updated the game on PC, consoles and Stadia, so everyone gets some benefit here.
The full release notes are below, but there are a few of the usual things and some highlights. There are many crash fixes, improvements to animations, UI elements, physics, some memory management improvements, and overall gameplay systems; the usual stuff, really.
There’s a good range of PC-specific fixes too, such as the annoying bug that causes the game to become unresponsive if you Alt+Enter to enter windowed or fullscreen mode. That one really pissed me off, so I’m glad it’s fixed. They’ve also fixed a weird bug that wouldn’t let you click the upgrade button when using the 1280 x720 resolution.
The update will automatically download on all platforms, so just be sure to load up your client and let it do its thing.
Quests & Open World
Gig: Family Matters
The Beast in Me
Queen of the Highway
Down on the Street
Forward to Death
Gig: Goodbye, Night City
Path of Glory
Gig: No Fixers
Gig: Getting Warmer…
Gig: Many Ways to Skin a Cat
Cyberpsycho Sighting: Where the Bodies Hit the Floor
Cyberpsycho Sighting: On Deaf Ears
I Fought the Law
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
Adam Smasher will no longer receive damage during animations between his attack phases.
Fixed an issue where dropping a NPC’s body caused too much destruction.
Cataresist cyberware should now work properly.
Fixed Johnny’s spectral appearance in various quests.
Fixed various issues related to clipping in NPCs’ clothes.
Fixed appearance of rocks in the Badlands.
Stability and performance
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.
Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
Fixed an issue where it wasn’t possible to click the upgrade button while playing with 1280×720 resolution.
Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
[Steam] Changing language settings to default will now set it to the language of the Steam client.
A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
There are many great audio solutions on the market these days, and actually, many modern…
Sharkoon has announced the launch of a brand new mechanical keyboard: the SKILLER SGK3 White.…
Tech innovator GELID Solutions has unveiled its latest high-performance CPU Cooler designed for both AMD…
At the COMPUTEX 2021 Virtual Expo in May, TEAMGROUP presented the core value underlying its…
While Nvidia has been happily building upon its ray tracing technology introduced with the launch…