In 2006 French game design artiste David Cage stunned the world with a demo called The Casting, the tech of which would become Heavy Rain. Today, at GDC 2012, he repeated that trick with Kara. Prepare your PS3 for an emotional rollercoaster.
Kara is a demonstration taken directly from a real-time PS3 takes in Avatar-style Full Performance Capture instead of the separately recorded facial and body movements behind the “Jason! Jason!”s of Heavy Rain. It features a clone of a living actress fed directly into Quantic Dream’s latest engine – with dark technical arts like dynamic wounds, facial hair, tears, sweat and blood instantly added as an overlay.
David Cage: “We’re kind of happy with how Heavy Rain worked, but what can we do from a technical point of view to make it even better?”
The amazing detail here is definately the performance, watch as Kara get built/born and slowly becomes more human, not wanting to spoil the rest of the video check out the video of this amazing tech demo below and judge for your self.
Cage went to great pains to underline the fact that Kara was not connected to their next game project, but the return to their first full sci-fi setting since Omicron: The Nomad Soul will raise eyebrows. It’s, quite simply, an amazing example of where game narrative will one day go. Seeing as this tech demo is already a whole year old, one would hope Cage’s next outing on PS3 won’t be far away.
Source: CVG
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