Strangely DLSS actually dropped the performance slightly, which is odd, but I retested it, and it came out basically the same three times. This is using the balanced profile, and honestly, there’s little benefit here for any of them.
That being said, in real-world gameplay, rather than the 30-second loops I was running for benchmarking, I found DLSS, FRS, and XeSS to feel smoother overall, especially in moments when things get more intense. I also noticed that GPU load was actually lower with them enabled, so while performance was broadly the same, power usage was most definitely lower.
Furthermore, this is just a curious dive into some of the features and what they do, performance will vary vastly based on which GPU and settings you are running.
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