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Doom Update Strips DRM and Adds New Features

Doom has been rocking it pretty hard since it was released, and it’s about to get a whole lot better thanks to another completely free update! The new update brings a new game mode, adds pile of new content to SnapMap, but most important of all, Denuvo DRM has been cast aside, which is seriously awesome news for PC gamers.

The patch makes a lot of changes and comes with a whopping file size of 11GB, which is a pretty huge increase on the already sizeable game install. However, it looks like it’s worth it given the changelog.

One of our favourite new additions is the inclusion of bots in multiplayer, allowing you to go out and practice your skills without making a fool of yourself in front of your friends.

Check out the patch notes below:

Multiplayer

  • Added new game mode, Infernal Run
  • Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
  • Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
  • Added the DOOM Marine Armour (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
  • Resolved an issue where rapid controller input caused unusually high shotgun damage.

SnapMap

  • You can now play as the DOOM Marine in Praetor Suit Armour
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armour/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customisable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armour Customisations and Taunts
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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