Download and Play Ocarina of Time Death Mountain in Unreal Engine 4!



/ 2 years ago

Download and Play Ocarina of Time Death Mountain in Unreal Engine 4!

Why are you even reading this, quickly go and download it here (732.18MB) as it’s never that long before the Nintendo suits step in with a cease and desist to shut these projects down! Is it downloading yet? OK, let’s continue reading while you wait.

Talented modder CryZENx has recreated the iconic Death Mountain Crater from The Legend of Zelda: Ocarina of Time, as part of his ongoing experimental project based around Zelda Ocarina of Time, and he’s doing it all in the glorious Unreal Engine 4.

While this isn’t a full game recreation project, CryZENx is working on releasing various maps from within the Zelda universe, building them in Unreal Engine 4 and dialing up those lovely graphics settings along the way, leading to some spectacular results.

If you’re still waiting for your download, or you want to see what all the fuss is about before hand, then check out the video below, and you’ll see just how amazing Ocarina of Time would look in a modern game engine and running on a decent gaming PC. The end result just makes me wish Nintendo would drop out of the console business and start making PC games, now that would be a glorious turn of events.

Have you downloaded this demo yet? Let us know what you think about it in the comments section below. Don’t forget to tell your friends so that they can play it too!


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Comments

3 Responses to “Download and Play Ocarina of Time Death Mountain in Unreal Engine 4!”
  1. Rinku says:

    Okay, I played it on my laptop, and it’s chugging along as best it can but so far, in all honesty, I’m floored. Seriously. I could just run around for hours in this tiny little map. There’s… There’s reflection on links eyes. I am not sure why that particular thing stuck out to me, but it did, and my goodness is it gorgeous. Can’t wait for more. If the new game coming this December looks this good I will be one happy camper.

    • Itachi UcHiha says:

      The same stuck out to me. For different reasons though. I understand why it stuck out to me. Seeing the attention to detail.. seeing how much someone must love Zelda to go this far for it. As a huge Zelda fan myself, I was touched by the amount of detail.

  2. CHADALAK1 says:

    Idk, I feel there’s too much GPU particles coming from Navi D:

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