EA Release List of Known Mass Effect: Andromeda Bugs – Already Working on Fixes




/ 7 years ago

EA Release List of Known Mass Effect: Andromeda Bugs - Already Working on Fixes

I’ve been thoroughly enjoying Mass Effect: Andromeda, and while I’ve not ran into any game breaking bugs, there are a few out there. Of course, there’s also a fair few smaller issues kicking around, but that’s pretty much to be expected for a game as large as this; the more thing you have, the more things can go wrong.

In a move that is rarely seen in the gaming community, Bioware are not only working on a bunch of bug fixes, but they’ve also released a list detailing what those problems are, and that they’re working on the most requested fixes first.

Ryders run is being sorted, as are the spartan auto-save points, Crossfire support it being improved, and so much more. Check out the release from EA below.

“Hi all, here’s a list of some of the current known bugs affecting Andromeda. The list isn’t exhaustive but here’s a rundown of the main issues that are known and actively being worked on. “

Performance

  • Enabling Crossfire may not yield to a significant performance increase.
  • Dolby Vision is currently disabled for PC.
  • Screen appears stretched in 4:3 and 5:4 resolutions.
  • Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.
  • Players may experience performance drops in the Storm Canyons.

Squadmates

  • Squadmates may repeatedly teleport on top of the player, and may follow when told not to.

UI

  • Objects in space may rotate slowly or may appear jittery when using the right control stick.

Missions/Levels

  • PS4 – Repeatedly skipping opening cinematics on the Remnant City critical path mission can cause Ryder to hang in mid-air.
  • Game does not save often enough during main missions.
  • We are aware of some areas where progression events may fail to trigger. If you encounter this you may be able to get past this by leaving the area and returning

General 

  • Running in a zig-zag pattern can result in Ryder entering an unintended animation state.
  • Audio may stop during play. Closing and restarting the game will restore audio.
  • Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugson the Hyperion.

Topics: , , , , , , , , ,

Support eTeknix.com

By supporting eTeknix, you help us grow and continue to bring you the latest newsreviews, and competitions. Follow us on FacebookTwitter and Instagram to keep up with the latest technology news, reviews and more. Share your favourite articles, chat with the team and more. Also check out eTeknix YouTube, where you'll find our latest video reviews, event coverage and features in 4K!

Looking for more exciting features on the latest technology? Check out our What We Know So Far section or our Fun Reads for some interesting original features.

eTeknix Facebook eTeknix Twitter eTeknix Instagram eTeknix Instagram
  • Be Social With eTeknix

    Facebook Twitter YouTube Instagram Reddit RSS Discord Patreon TikTok Twitch
  • Features


Send this to a friend
})