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Elden Ring Nightreign Receives its First Post Release Patch

Elden Ring: Nightreign is off to a rocky start. It’s currently the lowest-rated FromSoftware game on Steam, but being the “worst” FromSoftware game is still a remarkable achievement that most other titles can only hope to attain. So, even with its low rating, the game has managed to hit a peak of around 300,000 players and reportedly over 2 million copies sold. This is partly thanks to the game not being fully priced at £50-60, and because basically any FromSoftware game will sell huge numbers.

The main gripe players have had with Elden Ring’s nightreigning so far is due to the lack of communication between players, even though it’s intended to be played with two other people. There is also an absence of a duos game mode, so sorry if you only have one friend who can join you. There are also many issues with the game’s roguelike mechanics not feeling rewarding, and nothing changing from run to run.

Elden Ring Nightreign 1.01.1 Key Changes

So, onto the update, the main changes are fairly simple: some balance adjustments and many bug fixes. For example, they fixed a bug where certain attacks with Greataxe and Great Hammer weapon types dealt higher damage than intended, and another where the passive effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the effect was active.

Most importantly, though, are the few changes that have been made to solo play, which have apparently been one of the worst FromSoft experiences to date, even though the game is prioritising CO-OP play I do think more effort should be put into the Solo experience for people who don’t have friends or don’t have friends who want to drop £40 on what could have been a DLC or people who don’t like the soulslikes.

Then, finally, there are some Steam-only adjustments, including incorrect graphics rendering when “Low” quality settings were chosen and difficulties with the “Climb up” action for both keyboard and gamepad users.

Elden Ring Nightreign 1.01.1 Patch Notes

Single Player Mode-exclusive adjustments

  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General balance adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

  • Adjusted camera behaviour when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of the Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage”  would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world, when the scenario conditions were me,t could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behaviour and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

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