News

Epic Games Flex Next-Gen Destruction in Unreal Engine 4.23

Unreal Engine 5.23

Ray Tracing, DLSS, and a lot of other cool features are coming in the next version of Unreal Engine. However, one thing that really caught my eye is the next-gen physics and destruction it can offer.

GDC 2019

The technology was demonstrated at GDC 2019 this week. Of course, it comes from the talent at Epic Games courtesy of their Chaos demo. The demo is set in Robo Recall and uses the Chaos system. Amazingly, the destruction is on par with what we would typically see in a Hollywood blockbuster. Of course, by which I mean, everything, and I mean everything, is smashed to bloody pieces.

Games?

What games will have this feature remain to be seen. However, the updates are coming, and Epic Games always have a few projects in the works. Of course, if developers can take the tools and implement it easily enough, large scale destruction is about to get really exciting. Personally, I can’t wait to see more!

Video

Check out the video below. Of course, we would love to hear what you think of it, so leave a comment below!

“Revealed onstage at GDC 2019 during “State of Unreal,” Chaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.” – UnrealEngine

Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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