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Fable Legends Microtransactions Strategy Revealed

Microtransactions originated from free-to-play mobile games and eventually became a common occurrence in full priced blockbusters like Halo 5. Some users defend microtransactions in $60 titles and describe their usage as optional. It seems generally accepted if the extras in question only offer cosmetic changes. Personally, I find the concept of any microtransactions in traditional releases quite insulting, but that’s a topic for another day.

Lionhead Studios received criticism from loyal Fable fans, after deciding to focus on a free-to-play MMO entitled, Fable Legends instead of Fable 4. Up to this point, its business model has remained a secret. However, according to an image found by Reddit user Fiend1138, Fable Legends will implement various tiers of payment all the way up to $59.99. If the current pricing is correct, then I can only imagine the final game being fairly imbalanced. To clarify, I have no problem whatsoever with microtransactions being in full priced games, as optional payments help to steer the developer to a profit.

On the other hand, the Fable games have always been about the gorgeous environments and an engrossing story. Each iteration has got progressively worse, and I’m unconvinced about Fable Legends having a long-term loyal player base. Only time will tell, but I’m certain the microtransactions on offer will alienate many users in time for the game’s final release.

John Williamson

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