Fallout 4’s Patch 1.4 Is Now Available



/ 2 years ago

fallout 4 1

I’m sure that plenty of you have finished Fallout 4 already, but just in case you’re among those who never got the chance to pick it up, you’ll be glad to know that its developers are still working on improving it by releasing patches. The latest patch for Fallout 4 is 1.4, and it aims to bring a series of performance-related improvements as well as new metal and wood door variants and extensive add-on support. The patch will download and apply itself automatically via Steam, so there’s no need to worry about installing it manually. Aside from the aforementioned improvements, this update also addresses a series of glitches such as disappearing NPCs or Pip-Boy menus turning invisible while swimming.

This is definitely not the most buggy game ever released, but it’s still nice to see that its creators are working hard to make it as polished as possible. Below you will find a complete changelog for Fallout 4’s patch 1.4. What has been your experience with the game so far?

Fallout 4 – Patch 1.4 Changelog:

New Features

  • General performance improvements.
  • Support for add-ons.
  • Additional art customization added to Workshop:
  • Super Mutant clutter including meat totems, meat bags and meat cart.
  • Raider clutter including raider poles, cages and tents.
  • Abstract and portrait paintings.
  • Variety of new signs.
  • More metal and wood doors variants.

Fixes

  • General stability and performance improvements
  • During “Getting a Clue” quest, Kellogg’s desk will remain a working container.
  • During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest.
  • Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly.
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond.
  • Fixed an issue with screen effects not clearing away properly after using a scope.
  • Fixed an issue with trying to sprint while in third person with a minigun equipped.
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives.
  • The Scrounger perk now includes additional common ammo types.
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81.
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus.
  • Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly.
  • Fixed an issue with key cards not spawning correctly in Vault 75.
  • Fixed an issue where enemies would stop spawning during “Airship Down.”
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck.
  • Fixed an issue with the autosave counter getting incorrectly reset.
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming.
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item.
  • Fixed issue where exiting workbenches would cause third person to stop working properly.
  • The Scribe can now be assigned consecutive settlements properly.
  • Fixed issue with duplicating scraps shipments.
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row.
  • Fixed issue with the quicksave and autosave message persisting through loading screens.
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One).
  • Fixed an issue with loading save with a placed object in water, not properly floating.

Topics: , , ,

Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!


Optimized with PageSpeed Ninja