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First Ashes of the Singularity In-Game Footage Compares Performance of DX11 and DX12
Stardock’s Brad Wardell, probably the biggest advocate for DirectX 12 outside of Microsoft, has released the first in-game footage from his forthcoming real-time strategy Ashes of the Singularity, comparing differences in performance between DX11 and DX12.
Ashes of the Singularity is powered by the Nitrous Engine, designed to handle busy screens with interactive and visual complexity, and by the looks of it, the game pushes that engine to its extreme.
The video below, posted to Wardell’s YouTube account, is a tad shaky…
…but, thankfully, Wardell produced a more professional-looking follow-up with AMD:
Source: Dark Side of Gaming
About the first video, I am wondering how many millennium will have to pass for people to learn how to keep a mobile phone while filming a video. My God. The screen is 16:9 USE YOUR BRAIN.
Yeah, I agree. HOW *curse* HARD can it be to flip a phone horizontally to match the filmed objects shape…