Fortnite Patch 2.5.0 Is Now Available To Play
Mike Sanders / 11 months ago
It’s quite hard to understate the effect that Fortnite had on gaming in 2017. Along with PlayerUnknown’s Battlegrounds, it completely reinvented the whole battle royale genre in gaming. A genre which had, surprisingly, long been overlooked.
Patch Release Notes
Below is a list of all changes or fixed made within the update. Prepare yourself, it’s quite a list.
- Enabled dynamic resolution and high-quality temporal upsampling on PS4 and Xbox One.
- The dynamic resolution gives more consistent framerate during heavy combat and increases visual fidelity when load on the GPU is lighter.
- Full 4K Resolution now supported on Xbox One X.
- Added a key binding for “Toggle Pickaxe” on PC.
- PC + Mac Social Panel has been expanded to make browsing long lists of friends easier.
- Added distinctive sound variations when starting to build with Wood/Stone/Metal.
- Fixed multiple scenarios where connectivity errors would block login.
- Improved XMPP connection recovery on a console.
- Optimized XMPP payloads.
- Removed extra queries when returning from a match.
- Removed redundant store queries.
- Fixed a problem with empty progress bars incorrectly showing as full bars on Mac.
- Fixed Discord game invites and rich presence information.
Battle Royale Mode
WEAPONS + ITEMS
- Impulse Grenade added.
- Blue rarity.
- Found in Treasure Chests and Supply Drops only.
- The Scoped Assault Rifle is now perfectly accurate while scoped.
- Scoped Assault Rifle headshot damage decreased from 250% to 200%.
- Revolver now uses Medium ammo.
- Crossbow drop chance decreased by 20%.
- Minigun drop chance decreased by 12.5%.
- Chug Jug drop chance decreased by 15%.
- The White/Green/Blue SMG is rotating out and heading into the vault.
- Tactical Submachine Gun
- Magazine size increased from 30 to 35.
- Firing rate increased from 10 to 13.
- Fixed Sniper Rifles occasionally not registering hits when aiming downward with high network latency.
- Corrected an issue with projectiles failing to hit nearby players when hitting another target.
- Fixed an issue allowing players to fire around walls with the Crossbow and Minigun if they stood very close to the edge of the wall.
- The reload-failed messages will no longer display on weapons that do not have a clip to reload (i.e. – Minigun).
- Removed per-bullet rounding on shotgun damage calculation.
- Damage was rounded down to the nearest whole number for each individual pellet.
- Instead, all projectiles will be added together before rounding.
- Fixed an issue which caused the Minigun’s barrel to continue to glow after use.
- Fixed an issue which prevented players from using the first weapon picked up on consoles.
- Fixed an issue where under certain network conditions, players could be damaged by bullets passing through structures built at the last second.
- These shots will now hit the structure instead of the player.
- Resolved an issue which allowed shots to pass through doors right after they were closed.
- Fixed an issue which allowed players to pick-up an extra weapon/consumable while holding a trap.
- This issue was also caused players to drop full stacks of resources and preventing them from harvesting that resource for the rest of the match.
- Fixed shield hit effects playing when taking falling damage.
- Resolved supply drops hovering mid-air if the object beneath them was destroyed.
- Fixed a possible crash that could occur while firing weapons before boarding the Battle Bus.
- The Soccer Stadium and other buildings should now load properly.
- Fixed an issue which caused treasure chests to be empty in rare cases.
- Fixed an ammo crate in Lonely Lodge that didn’t spawn ammo.
- Optimized performance of player animations to improve overall frame rate.
- Optimized dust cloud and shield effects on low settings for better performance.
- Eliminated various hitches caused by certain skins and items being loaded at unexpected times.
- Character models, weapons and environment assets now utilize a Level of Detail system to improve performance.
- Improved smoothness of level streaming by loading content on a background thread.
- Major tweaks to FX settings, targeting Medium to Low specifications.
- Enabled “Net Stats” option for PS4. This feature shows your ping time to Epic’s servers and overall bandwidth usage while playing.
- This option can be found in the HUD tab under Game Settings.
- Added an icon to the HUD that indicates which button is used to open the map.
- Added the total elapsed time to the Matchmaking UI.
- The ammo widget above the player’s health bar now displays the count for any selected utility item.
- The keybinding widget in the HUD no longer shows “Not Bound”.
- Added the ability to let players scale the HUD.
- Known Issue – This does not affect the HUD when spectating after death.
- Improved footstep audio by adding separate above and below step sounds for Wood, Stone, and Metal materials.
- Moved volume attenuation to be based off player location, rather than from the camera.
- Players can now better hear their surroundings while building.
- Lowered the audio levels of initially placing a structure.
- Added new Wood, Stone and Metal sound variations when placing structures.
- Added a sound that plays when the Crossbow is ready to fire again.
- Lowered teammate footstep volume slightly.
- Reduced the volume of the Sniper impact sound.
- Lowered the volume of emoting music when in the pre-game phase.
- Fixed an issue which prevented other players from hearing the Minigun’s spin up sound.
- Fixed some audio panning issues when equipping the Minigun.
- Improved visual FX when moving through deep water.
- Fixed Royale Knight’s head clipping through the back of her helmet.
That’s quite a big patch!
It is, but at the same time, it all looks positive stuff. If you made it this far down the list you are clearly a big fan.
What do you think? Tried the update yet? What do you think? In addition, found any new problems? – Let us know in the comments!
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