Forza Horizon 3 Update Brings Better Use of Additional CPU Cores




/ 8 years ago

Forza Horizon 3 Update Brings Better Use of Additional CPU Cores

Forza Horizon 3 has gotten off to a great start on PC, but for the few out there that have been having performance issues, or just desire better performance anyway, the latest update is here to help. The update looks to improve performance and stability on a wide range of configurations, most notable is that we can expect better CPU utilisation for four and eight core CPUs.

“This update includes numerous stability and performance improvements for the game across a variety of Windows 10 PC hardware configurations, as well as fixing numerous gameplay issues to improve game stability on PC,” say Turn 10. “Performance and stability improvements continue to be a top priority for Playground Games and Turn 10, and will also be a focus of future updates as well.”

The new update improves controller support, a few nice gameplay tweaks, and even adds a few extra cars for good measure, so this is certainly an update you’ll want to download. The update is out now and the game should auto-update on Window 10.

Stability

  • Fixed an issue where having a microphone enabled in the game but no speech pack installed would cause the title to crash
  • Fixed an issue that would cause a game crash for some players when entering Maroondah Road Bucket List event
  • Fixed an issue that would cause a game crash for some players when joining online Bucket List Blueprint challenges with mismatched DLC
  • Fixed an issue that would cause a game crash for some players when collecting Loyalty Rewards while in a Convoy
  • Fixed an issue that would cause a game crash for some players when using the AMD R9 Fury X graphics card
  • Fixed a TDR

Performance

  • Players running four-core setups should see CPU improvements
  • Improved thread layout changes for eight-core setups, resulting in improved performance
  • Improvement to performance in upgrades and tuning screens
  • Fixed a stall when driving in Byron Bay
  • Stall fixed when applying Drivatar liveries while driving

Wheel Support

  • Improvements to force feedback dead zone and FFB performance when driving on tarmac
  • Fixed a bug so that wheel button prompts now match the in-game bindings
  • Actions that must be mapped are now identified in the UI and number of actions that must be mapped has been reduced

General Improvements

  • Fix for photo mode being blurry for some players
  • Upgrade basket UI now supports mouse input
  • Fix for bug that prevented players from progressing past the Start screen with no internet connection
  • Added Master Volume option
  • Fix to Advanced Camera functionality in left and top views in Paintshop
  • Fix to enable Rewind when returning from Co-Op to Solo
  • Added option to mute microphones in-game
  • Player can now continue driving when fuel runs out

Gameplay Changes

  • Horizon Edition cars that boost either Skills or XP no longer provide a benefit in Online Adventure
  • Fixed an issue where the Perk “The XP Bump” worked in Online Adventure. Now it provides no benefit outside of single player racing
  • Added a 30-second cooldown to the Drift Tap Skill
  • Reduced the amount of XP awarded for banking Skill Chains
  • Reduced 3-Star score target on the following Drift Zones: Mountain Scramble, Mountain Foot, Reservoir, and Gold Mine
  • Previous Horizon Edition cars removed from Wheelspins; new Horizon Edition cars added. The new HE cars are the BAC Mono Horizon Edition , Chevrolet Corvette Z06 Horizon Edition, Lamborghini Countach LP5000 QV Horizon Edition, Mercedes C 63 AMG Coupé Black Series Horizon Edition, MG Metro 6R4 Horizon Edition, MINI Cooper S Horizon Edition, and the Subaru Impreza 22B STi Horizon Edition
  • Added the name of the current Championship to Car Select in Online Adventure to help players choose a suitable car
  • Horizon Edition cars display the correct bonus for Wheelspins
  • Fixed an issue where the Landmarks stat was incorrectly listed as 21 instead of 19, stopping players reaching 100 percent complete

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