Game Max Strike RGB Mechanical Keyboard Review
Peter Donnell / 1 year ago
A Closer Look & Performance
The Strike comes bundled with a detachable wrist rest. It’s just a hard plastic one that clips on, nothing too fancy. It’s hard plastic, but it has been given a bit of texture too, that’s pleasant enough to look at and to touch. The USB cable is hard-wired, rather than detachable. However, the cable is braided, which improves the overall aesthetics.
Not sure why they put this here, it may have looked better to leave it blank or include the Game Max logo here.
The keyboard actually looks pretty decent. I mean, it’s not an innovative design in any way, it’s just a keyboard. What I do like is that the overall bezel around the edges is pretty minimal. Of course, it’s full-size, but it doesn’t take up any more space than it really needs to either.
The top panel is metal, and also has a light texture to it. It’s fairly subtle overall and the all-black finish looks superb. The only bit of branding here is the Game Max logo above the arrow keys too, which is tidy enough overall.
The keyboard doesn’t use any desktop software, so it’s just plug-and-play ready. That’s great to be honest, less software to muck about with is fine with me. What you do get, however, is plenty of on-keyboard control Ins and Del will allow you to cycle through lighting modes and colours easily enough. Just hold the Fn-Shift key to access any secondary functions.
You can take control of your music easily enough too. There are some standard volume controls up in the top here, which are self-explanatory really.
Plus a bunch of play, pause, skip, etc further along. These are great for when you’re working or even more so for gaming. Rather than having to tab out of your game, you just hit Fn-Shift and one of these. I prefer dedicated media keys, but honestly, this is still a welcome addition.
Plus there are some old-school app launch buttons here. However, I don’t really think anyone uses them, do they? Either way, it’s not hurting the keyboard to have them I guess.
There’s a Windows Lock function on the keyboard, which is always a handy tool to have for gaming. That way, when you go to crouch, you’re not accidentally triggering the start menu.
The keyboard is pretty standard in terms of layout really. Everything is where it should be, and the key spacing is pretty stock, so you feel right at home as a touch typer. What I do like is that it caters to left and right-handed gamers. You can move the WASD to the arrow keys using Fn-Shift+W. That’s not something I need, but I’m sure some gamers will love that it’s included, obviously.
Honestly, I hadn’t heard or seen of Outemu switches before. They’re very similar in design to Cherry, TTC, Kailh, etc. They’re colour mimics that of the Cherry Red though, as these are a light, fast and linear switch design. They’re rated for 50 million strokes, and honestly, they feel pretty great to type on. Perhaps a little lighter than MX Reds to hit, which is fine, and certainly smoother than Kailh Red.
The keyboard has a slight wedge shape to it, but it is honestly quite flat overall. There’s virtually no curve to the key ergonomics from front to back either, which I find makes it well suited to gaming setups.
You can adjust the height a little bit though. There’s some sturdy rubber footed kickstands on the bottom. They give you a little more angle, but it’s really subjective if you want to use them at all.
The wrist rest looks fantastic. Honestly, I can’t use a keyboard without one these days. So, for Game Max to include one at this price point is nothing short of astonishing. It really completes the look. They win more points here too, as the default lighting profile is a soft blue. Too many keyboards default to 100% brightness RGB rainbow. This is about 75% brightness blue.
For a relatively unknown switch type (to me), the lighting is pretty robust. It looks very uniform and provides good lighting on the keycap and between them.
The lighting profiles are easily toggled and cycled via the built-in controls on the keyboard. A few taps and you can quickly set the mode and colours you desire. The colours are pretty fantastic too, with plenty of rich tones and a good level of brightness. You can also dim the lights, or turn them off entirely if you so desire.
Effects range is pretty good too. Random colours, star effects, fades, waves, solid colours, reactions, etc. They’re all here, and easy to cycle through.
The keyboard is light and fast to type on. Honestly, it feels as nimble to type on as anything that costs easily twice as much. It’s not perfect though, but at this price, I think that would be a lofty expectation. The wrist rest is a little short for my long hands, especially if you use the kickstands, the angle feels off. Laid flat though, I found it pretty competent.
The key caps feel good, as do the switches. You really can mash away with confidence and the anti-ghosting keeps things running smoothly. For fast-paced gaming, with light and nimble taps from your fingers, it doesn’t skip a beat… but it does generate a beat…
The keyboard sounds a little hollow to me. It feels sturdy enough, and it really is. It has a good weight to it too. However, there’s something hollow in there that tends to ring out like a tiny cymbal when you tap on the keyboard. I’m quite sensitive to higher frequencies though. I’d be tempted to open it up and wedge a bit of foam against the switch mounting plate; that should fix it up easily enough.
Overall though, I can’t fault the action of the keyboard. It games great, it looks fantastic, and at this price, any little issues are pretty easy to overlook.