Recent layoffs in the gaming industry, including those affecting the team behind Baldur’s Gate 3, have drawn sharp criticism. Larian Studios’ publishing director, Michael Douse, has voiced strong opinions against this trend, labeling it as unnecessary and detrimental.
Douse points out that layoffs are being used as a tool to appease shareholders, rather than being a necessity for companies’ survival. He argues that this approach is harmful, impacting developer morale and the overall quality of games being produced.
In an industry struggling with job security, Douse emphasizes that layoffs are an “avoidable mess.” He criticizes the decision-making processes of large gaming companies, suggesting that they choose layoffs too readily, influenced heavily by shareholder interests.
The ongoing layoffs, including major cuts at Nintendo, Sony, and Microsoft, have been met with disapproval. Douse suggests these actions reflect poorly on the industry’s management and prioritization.
Despite the widespread industry trend, Larian Studios, celebrated for Baldur’s Gate 3’s success, remains critical of the practice. The studio’s decision to remain private is a stance against the pressures that lead to layoffs, aiming to ensure a stable and supportive environment for its developers.
Douse highlights the importance of adaptability and foresight in avoiding layoffs. By maintaining financial reserves and planning carefully, he believes studios can navigate challenges without resorting to job cuts.
While layoffs loom large over the gaming industry, voices like Douse’s call for a reevaluation of how success and stability are achieved. By focusing on sustainable practices and valuing employee well-being, the industry might find a healthier path forward.
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