Gears of War 4 Will Be Well-Optimized on the PC
Cernescu Andrei / 4 years ago
When Quantum Break arrived on the PC, it was plagued with various issues, including some bugs and some pretty serious performance problems. The game eventually received some substantial patches that made it playable at 60 FPS on the PC, but users with lower end hardware are still struggling to achieve that framerate even at lower settings. In order to make sure that Gears of War 4 will not suffer the same fate, its developers have decided to add a series of specific PC-related features to the game, including uncapped framerates as well as advanced video settings such as dynamic resolutions. Apparently, the game will also make good use of multiple CPU cores, and it will support V-sync as well as higher resolution textures when compared to its console version. Mike Rayner, the technical director over at The Coalition has issued the following statement regarding the PC version of the game:
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
It looks like we’ll be able to tweak a total of 28 different settings, which is a good amount for a modern-day title.
“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control. Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”
Other highlights will include a benchmark mode, full keyboard/mouse input remapping and 4K resolution support. Are you looking forward to playing Gears of War 4 on the PC?