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Gigabyte GTX 1650 Gaming OC Graphics Card Review

How We Test

We continue to update our testing methods around once per year. As such, we re-test older hardware to reflect changes over time. These can be driver updates, Windows updates, game patches, and more; all of which have an impact on performance figures. Furthermore, we update our test bench to newer and more relevant hardware. This means that our new reviews aren’t always comparable to those of older reviews, so please compare the testing methodology on older reviews should you be trying to compare them with newer ones.

Replicate Our Results

When it comes to our benchmarks in our reviews, the benchmarks are pretty self-explanatory and kept as simple as possible, although there are a few exceptions. Remember that your choice of graphics card, CPU, the silicon lottery, and other factors can yield different numbers, and there’s always a margin for error when using any software.

Links are provided below, as well as the settings we use. We encourage you to not just look at how one product compares to any other, but how it compares to your own. If you’re looking to build a new system, you should benchmark your current PC using the benchmarks available to you. You should then look at the percentage improvement from your current hardware to the hardware tested here to give you a ballpark figure of how much of an upgrade this will provide you with.

Graphics Card Test System

  • Motherboard – Aorus Z390 Gaming Master
  • Processor – Intel Core i9-9900K (Stock)
  • RAM – Crucial Ballistix Gaming 32GB (4 x 8GB) 3000 MHz
  • CPU Cooler – Noctua NH-D15S
  • Power Supply – Be Quiet Power Zone 1000W
  • Main Storage Drive – Toshiba OCZ VX500 500GB
  • Chassis – Thermaltake Core P5 TG
  • Operating System – Windows 10 64-bit
  • Monitor – AOC 28-Inch 4K Gaming Monitor

Additional Hardware

  • Killawatt style electricity usage meter wall plug
  • Precision Gold N05CC Decibel meter

Gaming

To gauge performance levels which are easily reproduced time after time, by both ourselves and our readers, we now stick strictly to games default profiles. With our previous reviews, we used the “Medium or Normal” preset. However, as GPUs get faster, we’ve now moved that up to “High” profiles for all games, at all resolutions. V-Sync is always disabled in our testing, as is FreeSync and G-Sync technologies or similar. Graphics card power usage set to optimised or balance, and the system power mode set to High Performance within Windows and the available GPU driver software. Identical settings are used for all resolutions unless otherwise stated.

Games and Settings Used

  • Shadow of the Tomb Raider DX12 High Preset
    • 1080p
    • 1440p
    • 2160p
  • Deus Ex: Mankind Divided DX12 High Preset
    • 1080p
    • 1440p
    • 2160p
  • Ghost Recon: Wildlands High Preset
    • 1080p
    • 1440p
    • 2160p
  • Battlefield V DX12 High Preset
    • 1080p
    • 1440p
    • 2160p
  • Battlefield V DX12 High Preset (DXR Enabled) NVIDIA RTX Cards ONLY
    • 1080p
    • 1440p
    • 2160p
  • Metro Exodus DX12 High Preset
    • 1080p
    • 1440p
    • 2160p
  • Metro Exodus DX12 High Preset (RT, then RT and DLSS Enabled) NVIDIA RTX Cards ONLY
    • 1080p
    • 1440p
    • 2160p
  • Far Cry New Dawn High Preset
    • 1080p
    • 1440p
    • 2160p
  • The Division 2 High Preset
    • 1080p
    • 1440p
    • 2160p

Software Used

  • 3DMark Fire Strike (download)
    • FireStrike Ultra Benchmark
  • Unigine Superposition (download)
    • 4K Optimised Benchmark
  • HWMonitor (download)
  • GPU-Z

Noise

Everyone has a reasonable noise level preference when it comes to comes to components on a computer. Some can handle all fans at 100% load to keep temperatures down; some want an entirely silent computer. To accurately gauge the noise output of a graphics card, we position a Precision Gold N05CC one meter above our open-air test bench and take an average reading at idle and load. Gaming noise levels are taken during a CPU vs CPU match a preset match in Soul Calibur VI.

Power Consumption

We take power readings during idle state with no background applications running. Then again at 50% completion of the Unigine Superposition benchmark, using the average as the final published result. Gaming power consumption is taken during a CPU vs CPU match a preset match in Soul Calibur VI.

Temperatures

We take temperature readings after 10 minutes of desktop idle with no background programs running, then take the recorded maximum delivered from Unigine Superposition after a 4K optimised run, confirming the numbers are accurate with HWMonitor. Furthermore, the ambient temperature is always kept +/- 1c from 21c. Gaming temperatures are taken during a CPU vs CPU match a preset match in Soul Calibur VI.

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Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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