News

Havok Unleashes Next Generation Physics Engine, In Development For Last 5 Years.

Havok announced this week the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.

Designed from the ground up for the computing architectures that will define games for the next decade, this release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles.

“This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry’s leading physics solution, our R&D team is constantly striving to innovate and push the technology further,” said Andrew Bond, Vice President of Technology for Havok. “The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core’s performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release.”

“At 2K Czech, our games demand a physics solution that can scale efficiently and handle highly detailed interactive environments. Having recently moved to the next generation of Havok Physics, we’ve been blown away by how Havok’s new physics technology is able to make highly efficient utilization of all available hardware cores with a very lean runtime memory footprint,” said Laurent Gorga, Technical Director at 2K Czech. “This combination allows us to deliver the high quality simulation at the scale we need and we are really looking forward to making some incredible games with the new technology.”

Havok is currently scheduling meetings for technical reviews of its latest Physics technology at GDC March 27th– March 29th, Business Suite #400

Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

Disqus Comments Loading...

Recent Posts

Jensen Huang to Kick Off Computex 2024 With NVIDIA Keynote

As Computex 2024 approaches, the tech industry buzzes with anticipation for a series of high-profile…

17 hours ago

MSI Prioritizes NVIDIA Over AMD as RX 7000 GPU Supplies Vanish

MSI, a key player in the graphics card market, appears to be shifting its focus…

17 hours ago

TeamGroup Clinches Four Red Dot Awards for Innovative Design

TeamGroup has once again proven its prowess in the field of memory product innovation by…

17 hours ago

eFootball Hits Major Milestone with 750 Million Downloads

Konami's eFootball has reached a staggering 750 million downloads worldwide. This milestone comes as the…

17 hours ago

Manor Lords Is Out Now On Steam, Epic and Gamespass!

Just a few hours after its release on Steam alone Manor Lords has already managed…

1 day ago

WWE 2K24 PS5 Standard Edition

FORTY YEARS OF WRESTLEMANIA WrestleMania is the biggest event in sports entertainment, where Superstars become…

1 day ago