Highguard Launches Strong with 1.54 Million Players
Citing data collected by Ampere, journalist Christopher Dring revealed that Highguard posted solid numbers at launch, despite the many controversies and a reception that was far from positive.
“Around 1.54 million people played Highguard during January, around the same number as Palworld, DayZ and Red Dead Redemption 2,” Dring wrote. He also pointed out that the free-to-play shooter achieved these results in just a couple of days.
Clearly, these metrics need to be looked at carefully. On their own, they mainly show that there was strong curiosity around the title developed by Wildlight Entertainment, and that a large number of players decided to try it at launch.
How many hours did they play? For how many days did they stay active? How much did they spend through microtransactions? Unfortunately, Ampere’s data does not provide further details on these aspects.
Launch Numbers Show Strong Initial Interest
The figure of over 1.5 million players in such a short time suggests that Highguard managed to attract attention, even if public opinion was divided. Matching numbers seen with well-known titles like Palworld and Red Dead Redemption 2 is not a small achievement.
However, without deeper data on player retention or spending, it is difficult to measure the true success of the launch. High initial player counts do not automatically mean long-term stability.
Dring’s intention in sharing these numbers was to show that Highguard’s marketing campaign was not the real issue. Some critics had blamed the game’s reveal at The Game Awards for its struggles.
On the contrary, reaching over a million and a half players at launch makes it clear that Wildlight Entertainment’s communication strategy worked. The real issue appears to have been the content itself, which may not have met the expectations of players who tried the shooter at release.

















