Hitman November Update Details Released – Launches Today




/ 4 years ago

Hitman November Update Details Released - Launches Today

Hitman (2016) has been fun, adding a steady stream of new content for us all to enjoy. Now the November update is ready rock, and will be launching today across all platforms! The update brings a huge list of changes and improvements, such as resolving some common crashing issues, and performance improvements. Some gameplay tweaks include the ability to pull people over balconies, and even out of windows.

One welcome tweak is that online mode unlocked items now save to your offline profile, perfect for those who don’t always want to be connected.

The update clocks in at 2.1GB and we’ve got the full changelog below!

Fixed Issues

Paris

  • Fixed an issue with trespassing whilst dressed as a Chef in Paris
  • Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47’s actions
  • Fixed an issue where water splashes could be heard in certain areas of the attic in Paris
  • Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed
  • Fixed an issue that could cause the light rig in Paris to also cause damage in the basement

Sapienza

  • Fixed inconsistent trespassing boundaries in Sapienza
  • Fixed an issue where the ‘Mission Accomplished’ music could be heard during the cinematic following The World of Tomorrow.

Marrakesh

  • Fixed an issue that would cause the ‘Open Sesame’ opportunity in Marrakesh to fail, instead of being completed
  • Fixed inconsistent trespassing boundaries in Marrakesh
  • Fixed an issue that would cause the documents to be lost when using the ‘push’ prompt on Matthieu Mendola in ‘A House Built on Sand’.
  • Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in Marrakesh
  • Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh

Bangkok

  • Fixed an issue where Agent 47 could ‘blend-in’ without the correct disguise in Bangkok
  • Fixed an issue with the physics of a guitar stand in Bangkok.
  • Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.
  • Fixed an issue with an invisible wall in the atrium in Bangkok.
  • Fixed an issue where Jackie Carrington’s routine could get stuck in Bangkok.
  • Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise.

Colorado

  • Fixed an issue where the hay bale in Colorado would not drop when shot in certain places
  • Fixed an issue where a door in Sean Rose’s room could not be opened by Rose’s Room Key
  • Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action
  • Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado

Hokkaido

  • Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as ‘Accident Fall’, it is now classified as a drowning kill

General

  • Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weapon
  • Fixed an issue where a challenge notification would be displayed after the first kill in a mission
  • Fixed an issue where the weapon HUD would sometimes display incorrectly when using ‘minimal’ HUD settings
  • Fixed an issue where subtitles could still be seen in the Pause Menu
  • Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile

PC-Specific Issues

  • Fixed an issue where the cinematics between missions could drop to as low as 19 fps
  • Fixed an issue where the selected GPU in the Game Launcher is not the one used by the game
  • Fixed an issue where some tabs in the ‘Replanning’ screen could not be selected with a mouse
  • Fixed an issue with unequipping an item during the ‘Planning’ phase
  • Fixed an issue in Marrakesh where heavy flickering in areas with artificial lighting would occur on specifics setups
  • Fixed an issue where the framerate could stutter during combat, primarily on DX12 setups

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