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HTC: The Vive is “Not Just About Gaming”

Virtual reality technology is commonly perceived as the future of gaming, and theoretically provides truly unique experiences. However, it’s not limited to the gaming sector and could be deployed to broadcast sports events in a more immersive way or help trainees to learn new skills. Unfortunately, being an early adopter of VR is a costly endeavour and requires a very capable PC. The Oculus Rift’s price point of $599 seems extremely high until HTC announced the Vive would retail for a staggering $799. This is bound to alienate a large proportion of the device’s possible user base and makes it a niche product. Despite this, the company defended its pricing policy via a post on the official HTC Vive blog. The statement reiterates that the Vive isn’t just for gaming purposes and reads:

“But it’s not just about gaming,” 

“In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive that will ultimately transform people’s lives.”

Cher Wang, chairwoman and CEO at HTC proclaimed:

“From the beginning, Vive has been at the forefront of virtual reality, with HTC pioneering several ground breaking technologies,

Since announcing Vive this time last year, we have worked tirelessly with Valve to deliver the best VR experience on the market, winning multiple awards and receiving critical acclaim from media, consumers and the industry. With the Vive consumer edition we are now able to realize our ultimate vision; bringing Vive into homes around the globe so that people can experience immersive virtual reality in a way that fires the imagination and truly changes the world.”

It’s important to remember that the first models of any new technology usually involves a hefty price and eventually becomes more mainstream. The Vive is a no-compromise approach to create the best possible VR experience. On the other hand, its price is very high and might frustrate users who want to see what the VR revolution is all about.

John Williamson

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