“It’s Official, We’re Building A Platform” Says Oculus VR

/ 6 years ago


Oculus VR are still working hard on their consumer model of their upcoming Oculus VR headset, but as the hardware developers, so far progression through DK1 and the current progress with DK2, the company has also been working hard on other aspects of their VR technology.

With services like Steam, Origin and the much loathed UPlay already out there, it was tipped that Oculus may swing towards the common favourite, Steam, to deliver VR enabled games to the masses, but a recent statement from the often tight lipped Brendan Iribe has revealed that the company is now working on their own platform.

This doesn’t mean that Oculus VR supporting titles won’t still be on Steam, but it does mean that there will be a one stop shop for everything Oculus, that will no doubt bring extra features to ensure compatibility and customisation of your experience direct from the software hub, as well as a marketplace and no doubt the obligatory social features that we’ve come to see in just about everything these days.

“Jason Holtman recently joined to run platform. He’s going to be largely leading the overall platform strategy around building out the ecosystem and the developer relations with Aaron and publishing with DeMartini.” States Iribe in an interview with Venturebeat. “It’s official. We’re building a platform.”

“There’s a lot of engineering around that… Jason’s background comes from Valve, running Steam and evangelizing Steam to third-party developers over eight years or so. It’s great to get the person who built Steam to help build our platform [sic].”

With Jason now on board, brining with him the experience he has building and promoting the Steam platform, he’s certainly a strong member to bring to the Oculus team, and with the company hiring a few others to help get this platform off the ground, it certainly has a lot of promise. Unfortunately that’s all we know for now, but we’ll update you as soon as we know more.

Thank you VRFocus for providing us with this information.

Image courtesy of VRFocus.

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