Latest Dishonored 2 Beta Patch Now Available




/ 7 years ago

Latest Dishonored 2 Beta Patch Now Available

Dishonored 2 is not the most optimized game available right now, with many users complaining about various performance issues. Fortunately, Arkane Studios is working hard to make sure that the game will eventually be up to par with our expectations, and after releasing patch 1.02 about a week ago, the developers are now rolling out Beta Patch 1.03. This update mainly focuses on improving the game’s performance, but it also brings some mouse-related optimizations that will surely be appreciated. The update also enables a setting to turn off the Camera Motion Blur effect, and there have been some enhancements to the user interface and the options menu as well.

You can install this new update for Dishonored 2 yourself using Steam, and you can also have a look at the entire changelog below:

Options

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

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