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Metal Gear Solid Remake in Unreal Engine 4 Has Been Cancelled

Remember when we told you about that awesome Metal Gear Solid remake in Unreal Engine 4? Well, it looks like the project won’t be materializing after all, as iRam Gamer has just announced its cancelation. It’s not exactly clear at this point why this happened, but it’s probably safe to assume that the man behind the project received a C&D letter from Konami. I’m sure that most of you will agree that the project was probably doomed from the start, as there have been numerous cases in the past when similar remakes were put down by the original franchise. Regarding the cancellation, iRam Gamer has issued a rather brief statement:

“We have an important announcement to make today: We have to cancel the Shadow Moses Project for reasons beyond our control. We would like to thank everyone for the tremendous support we have received.”

Up until it was killed off, the remake definitely looked promising, and its developers were actually working on adding existing Metal Gear Solid characters as well as enemies and remade environments. Some of the most interesting additions would have been Meryl, Solid Snake and even Gray Fox, and maybe if the developers had kept the entire thing under wraps until it was completely finished, they might have had a good chance to pull it off in the end.

Cernescu Andrei

Candrei is a writer for eTeknix who loves the latest technology news and gaming.

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