Microsoft GameInput 3.5 Adds DualSense Adaptive Trigger Support on PC
The PlayStation 5 DualSense is one of the best controllers we can find today. However, not all of its features could be fully used on PC. Microsoft has been aware of this, and with the new version of GameInput, it has taken another step toward supporting them.
Microsoft has released version 3.5 of GameInput, with which it aims to give developers direct access to some features of Sony’s DualSense and DualSense Edge.
Although this does not mean that Windows will natively use the technologies mentioned below, it is a step toward making their integration easier. More specifically, Microsoft offers this function as a header-only helper that sends raw output reports through GameInput.
Microsoft GameInput Adds Support to Get More Out of DualSense on PC
Version 3.5 includes:
- Added support for Agility SDK style side-by-side deployment.
- Added support for XInput and background GIP raw device reports.
- Added companion header for PlayStation®5 DualSense® features.
- Updated public header and static library (lib) license to MIT.
- Fixed issues with loss of input after suspend/resume on Xbox.
- Fixed missing display names for input devices on Xbox.
- Fixed PlayStation®5 DualSense Edge® input duplication for some Windows.Gaming.Input games.
- Stability and performance improvements.
Among the new features is the ability to control the RGB light, player LEDs, vibration, and microphone mute LED. In addition, it is also possible to configure the adaptive triggers with feedback, weapon effects, and vibration.
In addition, as we can read in the update notes, other problems with the DualSense Edge and the Xbox controller itself have also been fixed.











