Microsoft’s Unified Gaming Platform Hits More Trouble



/ 2 years ago

Unified Gaming Platform

Microsoft has long been keen on repairing what can only be described as a damaged relationship with the PC gaming community. After a slew of initial releases, Microsoft’s game for Windows Live has soured many experiences of games the company is directly involved, made worse by the lack of features (and sometimes playability at all) when the service was taken down. Windows 10 looks to save them from this past but the initial signs all point to trouble.

One of the key selling points of Windows 10 is DirectX12, a new system designed to make games run not only faster but smoother with all the benefits of the latest generation of software. With “apps” being downloaded through the Windows 10 App store, sometimes with exclusive releases of big games like Gears Of Wars: Ultimate Edition, the limitations on these releases suddenly becomes frightening for PC gamers.

According to recent reports from Guru3D, when testing the latest Ashes of the Singularity beta disabling the vsync setting wouldn’t actually disable the feature. This is because of the technology used to display games in Windows 10, the windows display driver model 2.0.

You may not notice the problem though as programs downloaded from the store don’t expose an executable file, something that a lot of software uses to help mold their experience. Ever use Steam’s big picture mode or Fraps? They both use executable files from your programs to run, meaning using them with Windows 10 games may be more difficult than expected.

Microsoft has said how much they want to bring PC gamers back to trusting their development and platforms. With items like this happening and the quiet (and disastrous) release of Gears Of War Ultimate Edition on their store, they may be harming rather than helping their reputation with the gaming community.

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