MSI GTX 1060 Gaming X Graphics Card Review
Testing & Methodology
Here is the test system we used for all graphics card reviews and game performance analysis:
Hardware
- Motherboard – Gigabyte X99-Gaming G1 WiFi LGA 2011-3 Motherboard
- Processor – Intel Core i7 5820K at Stock 3.3GHz
- RAM – 16GB (4 X 4GB) Crucial Ballistix Sport DDR4 2400MHz
- CPU Cooler – Thermaltake Water 3.0 with Gelid GC-Extreme
- Power Supply – BeQuiet Dark Power Pro 11 1200W
- Main Storage Drive – Crucial M550 512GB
- Chassis – Lian Li T80 Test Bench
- Displays – AOC U2868PQU 4K
- Operating System – Windows 10 Pro 64-Bit
Additional Hardware
- “Killawatt” style electricity usage meter wall plug
- Precision Gold N05CC Decibel meter
Drivers
The latest drivers are always used at the time of testing, but please note reviews undergo a scheduling process. This means a new driver could be released on the day of publication. However, this is unavoidable and disclosing the driver versions used is the most transparent way of informing the reader about current performance levels.
Important: The latest WHQL driver available to download right now is 368.81. However, NVIDIA provided a beta driver for the press with the name 368.64. To ensure this wasn’t an older driver, I installed the latest 368.81 but it didn’t detect the GTX 1060. After uninstalling, I re-installed the press driver and it worked perfectly. Please remember, this isn’t an older driver, it’s just a weird naming situation and the full version is 10.18.13.6864.
Games
Throughout the testing procedure, we always use demanding presets to stress graphics cards to their absolute limits. However, in the interest of fairness, any technology which favours either AMD or NVIDIA is disabled. More specifically, this refers to PhysX, Hairworks and more. Additionally, we also disable all forms of AA to gauge performance levels which aren’t impacted by complex AA. Theoretically, we could have employed FXAA because it only has a minor impact on the frame-rate, but many users strongly dislike the hazy image this causes. Apart from the details mentioned above, all settings remain at the maximum values. On another note, we previously used Grand Theft Auto V in the testing process and it’s a popular title. However, there’s been some strange anomalies in the minimum frame-rate which mean I’m not confident in the benchmark’s accuracy.
Since I’ve taken the helm as graphics card reviewer, I wanted to put fairness at the heart of each article and ensure there’s a good balance between DirectX 11 and DirectX 12 games. This allows us to properly analyse each graphics card as focussing on sponsored titles from a particular vendor will always result in an inaccurate picture. Unfortunately, popular monitoring software like FRAPS cannot display the frame-rate in real time and poses a problem when observing performance numbers. Thankfully, it’s still possible to use FRAPS’s Min/Avg/Max function which we’ve found offers the most reliable monitoring compared to other methods. If you have any suggestions to aid the benchmarking process, please let us know so we can constantly improve the procedure.
Selecting strenuous presets especially at higher resolutions can cause hitching and other performance problems on graphics cards with lower amounts of video memory. For example, Rise of the Tomb Raider’s Very High textures really requires 6GB of RAM to maintain a smooth frame-rate. In theory, we could run the benchmarks at the High setting but this defeats the purpose of high-end graphics cards which are designed to cope with the absolute best graphics on the market. Furthermore, the notion of enthusiast cards sporting less than 6GB memory will become less of an issue in the future. Of course, whenever we’re tackling more affordable GPUs, the settings will be altered accordingly.
To reiterate, all settings are set to their maximum values apart from AA and vendor exclusive technologies. Sometimes, selecting the maximum preset doesn’t combine all the best settings, so we double check these and manually confirm the highest graphical preset has been enabled. The only one important aspect to mention revolves around Exclusive FullScreen in Rise of the Tomb Raider. Judging by the thorough testing, the frame-rate is much better when using this particular mode.
Software
- Ashes of the Singularity (DirectX 12)
- Doom
- Far Cry Primal
- Hitman (DirectX 12)
- Rise of the Tomb Raider
- 3DMark
- Unigine Valley
- Unigine Heaven
- CPU-ID HWMonitor
- TechPowerUp GPU-Z
- Luxmark
Synthetic Benchmarks
During our testing, we use a range of readily available synthetic benchmarking tools which are free to download from the respective websites. We do this so the readers can download and compared to our results. Download links are contained within the “Software” subheading.
Noise
Everyone has their own reasonable noise level when it comes to comes to components in a computer. Some can handle all fans at 100% load to keep temperatures down, some want a completely silent computer. To properly gauge the noise output of a graphics card, we position a Precision Gold N05CC Decibel meter from two metres away and take an average reading.
Power Consumption
With electricity becoming increasingly expensive across most parts of the world the need for computer components to become power efficient has never been more relevant. Graphics cards are often the most power-hungry components of a desktop system so having an efficient graphics card is very important to keeping power bills under control. Power is often correlated to heat and so lower power consumption means a graphics card is likely to run slightly cooler and put out less heat into your system meaning your other components will run cooler with improved longevity. AMD and NVIDIA have both made power consumption an integral part of the way graphics cards dynamically overclock so the need for graphics card vendors to use efficient VRM and PCB designs is becoming important to maximise performance. We take power readings after 5 minutes of two different load scenarios: desktop idle and Unigine Heaven load.
Temperatures
The cooling solution which graphics card vendors choose to implement is one of the main differences that consumers have to contend with when choosing a graphics cards. Apart from their acoustic properties, the thermal properties of graphics card coolers are extremely important. Lower temperatures are always better and with AMD and NVIDIA opting to use dynamic overclocking algorithms that take temperature into account it is important that graphics card vendors use high-performance cooling solutions in order to maximise performance. The era of graphics cards reaching dangerous temperatures are now in the past but the importance of lower temperatures still remains. Lower temperatures mean better stability, longer component longevity and lower fan speeds .We take temperature readings after 5 minutes of two different load scenarios: desktop idle and Unigine Heaven load. We always record actual temperatures and make any adjustments for changes in the thermal testing environment.
Why not Vulkan for Doom?
This is something I’m looking into for future reviews, wasn’t used because I’ve being doing some comparison with the older drivers and wanted to remove variables.
Thanks.
Because they don’t want to show that RX 480 beats the 1060 on doom.
Not at all, fi this was the case, why would I be so positive about the RX 480 in our review? It’s a simple reason which I’ve given below.
For the same reason they didn’t use the latest DX12 patch for Tomb Raider with Async Compute enabled, or the “Crazy” preset in Ashes of the Singularity. It would be damned hard to justify their “Editor’s Award” if they showed this card performing slower in 3 out of 5 tests than the £70 cheaper RX 480 with the reference design.
Making assumptions with no evidence about how the testing is done? I reduced the preset from Crazy to Extreme so the lower-end GPUs would be able to be able to achieve good figures at higher resolutions. If you look at some of the older reviews, I use the Crazy preset. I’m a little perplexed by your comments since I praised the RX 480 and didn’t just say go out and buy the GTX 1060. The RX 480 is still the price to performance winner and I’d recommend it. In fact, I’ve got a model from Sapphire coming and I’m expecting it to do really well. Honestly, it’s frustrating when comments like this are made, this no ultierior motive, I try to keep things fair.
its not assumptions really most of the reviewes didnt even used doom let alone vulcan
and even fewer actually didnt even tested dx12 games… tpu was the one that didnt even had a single non gameworks games
I see where you’re coming from and it’s often the case that games which do really well on AMD products are omitted. I try to find a balance between DirectX 11 and DirectX 12 titles so that it’s fair. Also, we don’t always get codes from companies and I would have like to add them to the testing process. If Doom is used again, it would be with the Vulkan API.
How the testing was done:
1 – Not using Vulkan in Doom, which has been officially distributed through an official patch for 2 weeks and gives an unprecedented performance boost to AMD cards (not so much for nvidia ones)
2 – Not using the latest DX12 patch for Tomb Raider bringing Async Compute which was also officially distributed over 2 weeks ago and gives a sizeable performance boost to AMD cards (not so much for nvidia ones)
3 – Not using the Crazy preset in AotS even though you used it in other reviews, and then give the reason that “lower-end GPUs would be able to achieve good figures” even though the lowest-end model you’re putting in the comparison is a GTX 970 which
Why are you perplexed by my comment? Why would anyone?
The Crazy preset thing can be more or less subjective, but the other two are bound to raise suspicion, regardless of whatever your “true intentions” are.
Thanks for the response, I’ve decided to re-test all future Tomb Raider results using DX12, also will change the Ashes preset to Crazy. Unfortunately, I no longer have access to Doom due to a weird press code situation, so I’ll probably have to remove that test until another is provided. I didn’t use DX12 in Tomb Raider because it’s been horribly broken for some time, but judging by the comments, this has been resolved and it’s a great addition. Therefore, I’ll use it in the future.
I state in the review that the DX12 patch isn’t used because it has inconsistent results. However, I’ll research the latest patch to see if the situation has changed and if so, DirectX 12 will be adopted for all future reviews.
I like amd and would like to see ’em come out on top, but I’m also fair and would buya a green card if it has obvious advantage. Though some could see your benchmark set as nvidia biased, I dont understand how they can label you as unfair when your statements point otherwise, as if a review consist only of charts. Yours is one of the fairest review around, given the benchmark set. Having said that, it’s better if you include vulkan and async benchmarks in the future.
John, you can’t make everybody happy. If you said it was the best chocolate ice cream in the world and it’s free somebody would complain because you didn’t test vanilla. LOL. I thought it was a good review.
The AMD fanboys in this comment thread are the reason people hate reading comment sections. The editor even calmly and cooly replies to everyone trying to call him out for being some “Paid NVIDIA Shill” when he’s just doing his best to be as unbiased as possible given the available resources.
I just bought this card. I can’t wait to play some Witcher 3 and DOOM on it.
Still no parallel async .. WTF is nvidia doing?