Nacon’s Controller Ready to Compete With Mouse and Keyboard



/ 2 years ago

naconController

When it comes to competitive play every advantage is a huge one, when money’s on the line people will do everything to get an edge which is why the controller vs mouse debate has been at the heart of competitive play for years. Nacon is positive that their new controller which change this and allow controllers to go toe to toe with mouse and keyboard users.

Controllers allow for you to move fluidly in two axis with the left joystick and the right joystick allowing simple and smooth movements. PC users have a problem in this respect with the mouse and keyboard combination allowing smoother, quicker and sharper actions using the mouse but more analogue and sudden movement with the keyboard.

Nacon’s new controller is set up to combat this by being built for the PC and offering the precision and customization in its button mapping, joystick responses, sensitivity and dead zones. Initial views of the controller also reveal rear paddles, similar to those that are found on the Xbox Elite pad. The paddles, in this case, are limited to just two, compared to the Elite pad’s four.

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Can a controller keep up with the mouse and keyboard user or will there be a time when controllers are the only thing you need to play a game? Leave us your thoughts in the comments.


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Comments

7 Responses to “Nacon’s Controller Ready to Compete With Mouse and Keyboard”
  1. Stephen Roe says:

    Clickbait article with no real information, like performance comparison results.This doesn’t say how it is a match for the aiming precision of high dpi gaming mice like my Razer Taipan. I find it hard to believe that the “sensitivity and dead zones” can make it as precise at aiming as a mouse can be. Controllers have a use, which is for driving games, platformers, and games like the first Fable.

    • Matty Tock says:

      High DPI is less precise, why do you think professional csgo players use around 400dpi?

      • Stephen Roe says:

        I know that. My Taipan has an on the fly button to change the DPI up and down. I usually keep mine around 800-900 DPI and then adjust it as needed during gameplay. The high DPI tracks the surface at a much higher resolution, which is what I meant by more precise, the fact that my mouse is capable of high DPI was just part of my description of my mouse, not breaking down the finer points of why. The A mouse is just way better for aiming. I was mainly pointing out that this article stated very little to back up its clickbait title.

    • Peter Donnell says:

      Look up what clickbait actually is then we’ll talk.

  2. João Pires (john) says:

    No, even less so if they don’t at least offer a Dualshock variant on the Analog positions.
    It may be a great controller, but with this particular layout it caters only to half of the controller users.
    I use a DS4, this has 0 appeal to me. (nvm the fact the 4 is probably the best controller out there anyway)
    Also, why are controller manufacturers still trying to compete with KB+M in term of precision. It’s a resting sensor vs a resistive analog, which do you think is most precise by default.

  3. Jordan Kytyn Benns says:

    or you could get a Steam Controller and still be at a disadvantage but not look like a total mug for using a console-styled pad to play PC games.

    • Jordan Kytyn Benns says:

      exceptions for games like Dark Souls and such, where the inverse is true and mug status is applied to KB+M users

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