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NVIDIA Announces DLSS 4.5 Ray Reconstruction for August, With 27 Games Supported at Launch

NVIDIA Announces DLSS 4.5 Ray Reconstruction for August, With 27 Games Supported at Launch

NVIDIA used Computex 2026 to reveal DLSS 4.5 Ray Reconstruction, a new version of its image reconstruction technology for games that use ray tracing and path tracing. The update will launch in August through the NVIDIA app and will support all GeForce RTX graphics cards.

The company’s goal is simple: deliver a cleaner image, reduce visual artifacts, and improve image stability without causing a major performance hit compared to the previous version.

The main improvement comes from a second-generation Transformer model. NVIDIA says this version replaces the traditional denoisers that developers normally adjust by hand. Instead, a single neural network handles both noise removal and image reconstruction.

Rather than relying on separate filters for shadows, reflections, or lighting, the system analyzes temporal and spatial data from the game engine to rebuild the final frame more accurately.

NVIDIA’s DLSS 4.5 Launches in August

According to NVIDIA, the new model offers 35% more computing capacity and processes 20% more parameters while maintaining performance levels similar to the previous generation. The company also says it trained the model using a larger dataset, which should help it make better use of game engine data and produce visuals that are closer to what developers originally intended.

On paper, the improvements point to cleaner and more stable visuals in demanding scenes. NVIDIA highlights more accurate lighting, less ghosting, and better clarity during movement.

During the presentation, the company showed several examples. In Indiana Jones and the Great Circle, the technology reduced visual noise in snow effects and improved particle quality. In Pragmata, it helped reduce artifacts around laser effects. In Alan Wake 2, the focus was on improving the stability of CRT screen noise and similar visual effects.

DLSS 4.5 Ray Reconstruction will launch with support for 27 games, including:

  • Alan Wake 2
  • Enlisted
  • Neverness to Everness
  • Avatar Frontiers of Pandora
  • Everspace 2
  • Portal with RTX
  • Backrooms: Escape Together
  • F1 25
  • Pragmata
  • Call of Duty: Black Ops 7
  • FBC: Firebreak
  • Resident Evil Requiem
  • Crimson Desert
  • Half-Life 2 with RTX
  • Samson
  • Cyberpunk 2077
  • Hogwarts Legacy
  • Star Wars Outlaws
  • Death Relives
  • Incursion Red River
  • Subliminal
  • Directive 8020
  • Indiana Jones and the Great Circle
  • Sword of Justice
  • DOOM: The Dark Ages
  • Naraka: Bladepoint
  • The First Descendant

NVIDIA also confirmed that Blender 5.3 will add DLSS 4.5 Ray Reconstruction support in Cycles later this autumn. In Blender, the feature will not be used for gaming but to help artists and creators preview scenes that are closer to the final result while keeping smooth performance during their work.

With this announcement, NVIDIA continues to push AI-powered rendering as a key part of modern graphics technology. While there was no news about a possible DLSS 5, this update appears to be a more immediate and practical step forward. The biggest question remains the same as always: whether the visual improvements are worth the cost of enabling ray tracing. At least on paper, DLSS 4.5 Ray Reconstruction looks set to make that debate a little easier.

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