NVIDIA DLSS 4.5 Launches with 2nd-Gen Transformer and 6x Frame Boost
NVIDIA has unveiled the latest evolution of its Deep Learning Super Sampling (DLSS) technology — DLSS 4.5 — during CES 2026.
This new version advances from DLSS 4.0 by introducing a second-generation Transformer model for upscaling rendered frames. In addition, the system now includes a more powerful Multi-Frame Generation (MFG) engine capable of creating up to six AI-generated frames between real ones.
Second-Generation Transformer Model Improves Visual Quality
The second-generation Transformer model offers noticeable improvements in image quality, reducing ghosting and improving anti-aliasing in upscaled images. This progress is achieved through enhanced training across hundreds of games, analyzing specific frames, and leveraging five times more computing capacity with FP8 acceleration.
A key upgrade in DLSS 4.5 is improved temporal stability, which ensures consistency and coherence between frames. This helps eliminate flickering, noise, and edge shimmer.
Ghosting — the unwanted trailing effect behind moving objects — has also been significantly reduced, producing cleaner textures and sharper edges.
Additionally, anti-aliasing performance has been refined to minimize jagged lines more effectively.
DLSS 4.5 will be available for over 400 games that already support DLSS 4 through the NVIDIA App. The new Transformer-based Super Resolution model will work across all RTX graphics cards, including the RTX 20, 30, 40, and 50 series.
Multi-Frame Generation and Dynamic Mode
The frame generation system first appeared in DLSS 3, where one AI-generated frame was added between each real frame. DLSS 4 expanded this to four frames — and now, with DLSS 4.5, NVIDIA introduces Multi-Frame Generation x6, capable of generating six intermediate frames through AI for every real GPU-rendered frame.
This feature dramatically boosts FPS, making it easier to exceed 240 FPS in supported titles.
For instance, in Black Myth: Wukong, NVIDIA reports a jump from 184 FPS to 245 FPS when moving from MFG 4x to 6x, though with a slight latency increase from 47ms to 53ms.
DLSS 4.5 also introduces a Dynamic Multi-Frame Generation mode. This mode automatically adjusts the number of generated frames to maintain a target frame rate.
For example, on a 240Hz monitor, the system dynamically increases or decreases frame generation to sustain 240 FPS.
The 6x frame generation system and dynamic mode will arrive this spring, exclusive to the RTX 50 series GPUs.











