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NVIDIA Has Revealed DLSS 3.5 Featuring Ray Reconstruction Technology

Another update to NVIDIA’s DLSS technology has been revealed today in the form of DLSS 3.5 which has taken a focus upon improving Ray Tracing with Ray Reconstruction technology.

NVIDIA DLSS 3.5

Images of NVIDIA’s latest update to its DLSS technology have been shared by VideoCardz with the version name 3.5. This latest update to DLSS is focused on Ray Tracing with the introduction of Ray Reconstruction technology which can deliver much better visuals than other denoising techniques. This technology has been trained on 5x more data than DLSS 3 and is capable of recognising various ray-traced effects and can distinguish between good and bad temporal and spatial pixels. As shown in the image below, the quality of the reflection is much crisper than with DLSS off and is quite impressive. It also seems to improve the FPS a bit as well over DLSS 3.

This technology will make its debut in the coming months with it first featuring in Alan Wake 2, CyberPunk 2077: Phantom Liberty and Portal with RTX. Like DLSS 3, you will have to own a 40 series graphics card to utilise this but then again, you won’t be running to the stores to grab one for slightly crispier reflections on CyberPunk.

Jakob Aylesbury

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