Having all this fancy hardware for recording latency and even power usage is one thing, but it needs to send that data somewhere. That’s where FrameView comes in, as it can handle the APIs from the testing hardware and provide a way to write that data into logs and summary files. The latest version 1.1 update addressed some issues too, as the software can now export data using FrameView Excel Analyser templates, allowing you to create charts and more to suit your needs; very handy for us reviewers!
The software can record CPU metrics, Render Present Latency, and other system parameters, making it a pretty potent tool for recording system performance. While you can run it on the system you are testing, it’s best to run FrameView on an external system for the latency testing, such as on a laptop, that way you’re capturing the information from the LDAT mouse and camera, without the test its self influencing the system performance.
FrameView can capture data from all major APIs and virtually all games. It supports DirectX 9, 10, 11 and 12, OpenGL, Vulkan, and Universal Windows Platform (UWP) applications, and no doubt will continue to be updated should anything new come along. Of course, unlike the LDAT testing, measuring some aspects requires this software to be running on the machine you’re testing. Thankfully, the software is designed with a very small overhead, so it shouldn’t have too much impact, overall.
To download FrameView, or for more information including the user guide, please head here or jump straight to the download page here.
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