Palmer Luckey Comments On Why Oculus Rift Doesn’t Support Mac



/ 2 years ago

Palmer Luckey

It would seem like Mac-using fans of the Oculus Rift may just be out of luck. Oculus founder Palmer Luckey spoke to ShackNews at an Xbox event and had some harsh comments about the popular Apple computers. His response to the question of whether the upcoming Oculus Rift would ever be compatible with Mac OS was simply “That is up to Apple. If they ever release a good computer, we will do it.”

While this may immediately seem like a comment aimed squarely at insulting Macs, it actually refers to Apple’s reluctance to utilize high-performance GPUs in their computers, instead settling for the anemic Intel integrated chipsets in the majority of their computers.

“You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs,” Luckey stated. “So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”

The result is that despite the high cost of Macs pricing them at or above many powerful gaming PCs capable of handling VR. Regular and power users simply do not need the power of high-end GPUs and a Mac capable of handling the Rift would likely just inflate the price even further. Will Apple ever make a Mac capable of handling the Oculus Rift, or other VR headsets? It seems likely,  as they wouldn’t want to be left behind the curve on VR and AR products, though whether they later come out with their own specialist hardware instead of compatibility with existing products remains to be seen.


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