PS6 and Next-Gen Xbox Consoles to Double Ray Tracing Performance with AMD UDNA Architecture
The new AMD UDNA architecture will enable both PlayStation 6 and the next Xbox consoles to double their ray tracing performance, as well as their AI-related capabilities, according to well-known leaker Kepler_L2.
The source mentioned that AMD’s technology will form the core of not only the new Radeon GPUs but also the next generation of Sony and Microsoft consoles, offering a performance boost of around 20% per compute unit compared to RDNA 4, which already represented a significant improvement over RDNA 3.
Considering that PS6 and the next Xbox consoles will likely increase the number of compute units compared to current configurations, it’s clear that this represents an extremely promising prospect, which could mark a remarkable technological leap forward.
As mentioned earlier, however, it will be ray tracing and AI performance (including advanced upscaling and frame generation) that will see the biggest improvement, and AMD plans to double these capabilities.
Potential for a Major Leap in Console Technology
Recently, AMD unveiled FSR Redstone, an AI technology that competes with NVIDIA’s DLSS using machine learning. It’s clear that this is the direction both Sony and Microsoft’s upcoming consoles will take, considering the performance significance of such solutions.
Compared to the transition from PS4 and Xbox One to PS5 and Xbox Series X|S, we might witness a significant generational leap, with a noticeable jump in technology that many thought was impossible due to various factors.