Here is the test system used for all graphics card reviews and game performance analysis:
Hardware – X99 Test Bench
Hardware Z270 Test Bench
Hardware X370 Test Bench
Additional Hardware
Games
Throughout the testing procedure, we always use demanding presets which stress graphics cards to their absolute limits. However, in the interest of fairness, any technology which favours either AMD or NVIDIA is disabled. More specifically, this refers to PhysX, Hairworks and more. Additionally, we also disable all forms of AA to gauge performance levels which aren’t impacted by sophisticated AA. Theoretically, we could have employed FXAA because it only has a minor impact on the frame-rate, but many users strongly dislike the hazy image this causes. Apart from the details mentioned above, all settings remain at the maximum values.
Some benchmarks may feature more cards, this is due to some tests being older or newer than others, and being used in other game specific feature tests we have conducted, so you’ll find all relevant cards included in each chart as we add or remove new and old tests.
Selecting strenuous presets especially at higher resolutions can cause hitching and other performance problems on graphics cards with lower amounts of video memory. For example, Rise of the Tomb Raider’s Very High textures requires 4GB of RAM to maintain a smooth frame-rate. In theory, we could run the benchmarks at the High setting, but this defeats the purpose of high-end graphics cards which are designed to cope with the absolute best graphics on the market. Furthermore, the notion of enthusiast cards sporting less than 4GB memory has become less of an issue. Of course, whenever we’re tackling more affordable GPUs, the settings will be altered accordingly and detailed for clarity.
Software
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